using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200033A RID: 826 [Token(Token = "0x200033A")] public class CFX_ShurikenThreadFix : MonoBehaviour { // Token: 0x06002097 RID: 8343 RVA: 0x0004DAC4 File Offset: 0x0004BCC4 [Token(Token = "0x6002097")] [Address(RVA = "0x134A780", Offset = "0x1349580", VA = "0x18134A780")] private void OnEnable() { ParticleSystem[] componentsInChildren = base.GetComponentsInChildren(); this.systems = componentsInChildren; ParticleSystem[] array = this.systems; int num = 0; int length = array.Length; if (num < length) { ParticleSystem particleSystem = array[num]; particleSystem.Stop(true); particleSystem.Clear(true); num++; } Coroutine coroutine = base.StartCoroutine("WaitFrame"); } // Token: 0x06002098 RID: 8344 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002098")] [Address(RVA = "0x134A870", Offset = "0x1349670", VA = "0x18134A870")] private IEnumerator WaitFrame() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002099 RID: 8345 RVA: 0x0004DB24 File Offset: 0x0004BD24 [Token(Token = "0x6002099")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public CFX_ShurikenThreadFix() { } // Token: 0x040029E3 RID: 10723 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029E3")] private ParticleSystem[] systems; }