using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200037D RID: 893 [Token(Token = "0x200037D")] public class CameraMovement : MonoBehaviour { // Token: 0x060021D3 RID: 8659 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60021D3")] [Address(RVA = "0xE80C30", Offset = "0xE7FA30", VA = "0x180E80C30")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060021D4 RID: 8660 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60021D4")] [Address(RVA = "0xE80CB0", Offset = "0xE7FAB0", VA = "0x180E80CB0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060021D5 RID: 8661 RVA: 0x0004EDF4 File Offset: 0x0004CFF4 [Token(Token = "0x60021D5")] [Address(RVA = "0xE80F30", Offset = "0xE7FD30", VA = "0x180E80F30")] public CameraMovement() { } // Token: 0x04002B2B RID: 11051 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002B2B")] [SerializeField] private float lookSpeedH = 2f; // Token: 0x04002B2C RID: 11052 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002B2C")] [SerializeField] private float lookSpeedV = 2f; // Token: 0x04002B2D RID: 11053 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002B2D")] [SerializeField] private float zoomSpeed = 2f; // Token: 0x04002B2E RID: 11054 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002B2E")] [SerializeField] private float dragSpeed = 3f; // Token: 0x04002B2F RID: 11055 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002B2F")] private float yaw; // Token: 0x04002B30 RID: 11056 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002B30")] private float pitch; }