using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000328 RID: 808 [Token(Token = "0x2000328")] public class CameraShake : MonoBehaviour { // Token: 0x06002045 RID: 8261 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002045")] [Address(RVA = "0xE81090", Offset = "0xE7FE90", VA = "0x180E81090")] private void Awake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002046 RID: 8262 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002046")] [Address(RVA = "0xE81120", Offset = "0xE7FF20", VA = "0x180E81120")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002047 RID: 8263 RVA: 0x0004D344 File Offset: 0x0004B544 [Token(Token = "0x6002047")] [Address(RVA = "0xE81110", Offset = "0xE7FF10", VA = "0x180E81110")] public void ShakeCamera(float shakePwr, float shakeDur) { this.shakeAmount = shakePwr; this.shakeTimer = shakeDur; } // Token: 0x06002048 RID: 8264 RVA: 0x0004D360 File Offset: 0x0004B560 [Token(Token = "0x6002048")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public CameraShake() { } // Token: 0x0400299A RID: 10650 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400299A")] public float shakeTimer; // Token: 0x0400299B RID: 10651 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400299B")] public float shakeAmount; // Token: 0x0400299C RID: 10652 [Token(Token = "0x400299C")] public static CameraShake myCameraShake; // Token: 0x0400299D RID: 10653 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400299D")] private Vector3 startPos; }