using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000185 RID: 389 [Token(Token = "0x2000185")] public class ChangeFog : SceneEvent { // Token: 0x06001252 RID: 4690 RVA: 0x00029DE8 File Offset: 0x00027FE8 [Token(Token = "0x6001252")] [Address(RVA = "0xE81D00", Offset = "0xE80B00", VA = "0x180E81D00", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); SceneEventManager g_SEM = this.g_SEM; Color fogColor = this.FogColor; float num = this.g_fChangeTime; float fogEnd = this.FogEnd; float fogStart = this.FogStart; float speed = this.Speed; g_SEM.SetChangeFog(fogColor, fogStart, fogEnd, speed, num); } // Token: 0x06001253 RID: 4691 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001253")] [Address(RVA = "0x313850", Offset = "0x312650", VA = "0x180313850", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001254 RID: 4692 RVA: 0x00029E3C File Offset: 0x0002803C [Token(Token = "0x6001254")] [Address(RVA = "0xE81D70", Offset = "0xE80B70", VA = "0x180E81D70")] public ChangeFog() { } // Token: 0x04001C6E RID: 7278 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001C6E")] public Color FogColor; // Token: 0x04001C6F RID: 7279 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001C6F")] public float FogStart; // Token: 0x04001C70 RID: 7280 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001C70")] public float FogEnd; // Token: 0x04001C71 RID: 7281 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001C71")] public float Speed = 2f; // Token: 0x04001C72 RID: 7282 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001C72")] private float g_fChangeTime = 5f; }