using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000186 RID: 390 [Token(Token = "0x2000186")] public class ChangeSun : SceneEvent { // Token: 0x06001255 RID: 4693 RVA: 0x00029E68 File Offset: 0x00028068 [Token(Token = "0x6001255")] [Address(RVA = "0xE82070", Offset = "0xE80E70", VA = "0x180E82070", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); SceneEventManager g_SEM = this.g_SEM; float setInstensity = this.SetInstensity; Light sun = this.Sun; g_SEM.SetSun(sun, setInstensity); } // Token: 0x06001256 RID: 4694 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001256")] [Address(RVA = "0x313850", Offset = "0x312650", VA = "0x180313850", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001257 RID: 4695 RVA: 0x00029EA0 File Offset: 0x000280A0 [Token(Token = "0x6001257")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public ChangeSun() { } // Token: 0x04001C73 RID: 7283 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001C73")] public Light Sun; // Token: 0x04001C74 RID: 7284 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001C74")] public float SetInstensity; }