using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000187 RID: 391 [Token(Token = "0x2000187")] public class ChargePlayerRim : SceneEvent { // Token: 0x06001258 RID: 4696 RVA: 0x00029EB4 File Offset: 0x000280B4 [Token(Token = "0x6001258")] [Address(RVA = "0xE88860", Offset = "0xE87660", VA = "0x180E88860", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); WizardGirlManage playerManager = Game.GetPlayerManager(); Color playerRim = this.PlayerRim; playerManager.SetPlayerRim(playerRim); } // Token: 0x06001259 RID: 4697 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001259")] [Address(RVA = "0x313850", Offset = "0x312650", VA = "0x180313850", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600125A RID: 4698 RVA: 0x00029EE4 File Offset: 0x000280E4 [Token(Token = "0x600125A")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public ChargePlayerRim() { } // Token: 0x04001C75 RID: 7285 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001C75")] public Color PlayerRim; }