using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C7 RID: 199 [Token(Token = "0x20000C7")] public class CohesionFloorRatate : MonoBehaviour { // Token: 0x06000A77 RID: 2679 RVA: 0x00018C6C File Offset: 0x00016E6C [Token(Token = "0x6000A77")] [Address(RVA = "0xE88DA0", Offset = "0xE87BA0", VA = "0x180E88DA0")] private void Update() { if (this.IsRotate) { float playerDeltaTime = Game.GetPlayerDeltaTime(); if (0 < (int)playerDeltaTime) { float rotateSpeed = this.RotateSpeed; Transform transform = base.transform; int num = 0; int num2 = 0; transform.Rotate((float)num2, (float)num, rotateSpeed); } } } // Token: 0x06000A78 RID: 2680 RVA: 0x00018CB4 File Offset: 0x00016EB4 [Token(Token = "0x6000A78")] [Address(RVA = "0xE88E60", Offset = "0xE87C60", VA = "0x180E88E60")] public CohesionFloorRatate() { } // Token: 0x0400118C RID: 4492 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400118C")] public float RotateSpeed = 10f; // Token: 0x0400118D RID: 4493 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400118D")] public bool IsRotate = true; }