using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000311 RID: 785 [Token(Token = "0x2000311")] public class CollisionTester : MonoBehaviour { // Token: 0x06001F98 RID: 8088 RVA: 0x0004C040 File Offset: 0x0004A240 [Token(Token = "0x6001F98")] [Address(RVA = "0xE89A90", Offset = "0xE88890", VA = "0x180E89A90")] private void Start() { string[] array; for (;;) { array = new string[2]; if ("Default" == 0 || "Default" != 0) { array[0] = "Default"; if ("Floor" == 0 || "Floor" != 0) { break; } } } array[1] = "Floor"; LayerMask layerMask = LayerMask.GetMask(array); this.mask = layerMask; } // Token: 0x06001F99 RID: 8089 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001F99")] [Address(RVA = "0xE89BE0", Offset = "0xE889E0", VA = "0x180E89BE0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001F9A RID: 8090 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001F9A")] [Address(RVA = "0xE899F0", Offset = "0xE887F0", VA = "0x180E899F0")] private void OnDrawGizmos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001F9B RID: 8091 RVA: 0x0004C0A8 File Offset: 0x0004A2A8 [Token(Token = "0x6001F9B")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public CollisionTester() { } // Token: 0x04002911 RID: 10513 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002911")] [SerializeField] private CharacterController controller; // Token: 0x04002912 RID: 10514 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002912")] [SerializeField] private bool hitResult; // Token: 0x04002913 RID: 10515 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002913")] [SerializeField] private LayerMask mask; }