using System; using Cpp2IlInjected; // Token: 0x020002A9 RID: 681 [Token(Token = "0x20002A9")] public enum CombatDialogueType { // Token: 0x04002381 RID: 9089 [Token(Token = "0x4002381")] None, // Token: 0x04002382 RID: 9090 [Token(Token = "0x4002382")] Stage01Boss, // Token: 0x04002383 RID: 9091 [Token(Token = "0x4002383")] Stage02Boss, // Token: 0x04002384 RID: 9092 [Token(Token = "0x4002384")] Stage03Boss, // Token: 0x04002385 RID: 9093 [Token(Token = "0x4002385")] Stage04Boss, // Token: 0x04002386 RID: 9094 [Token(Token = "0x4002386")] Stage05Boss, // Token: 0x04002387 RID: 9095 [Token(Token = "0x4002387")] Stage06Boss, // Token: 0x04002388 RID: 9096 [Token(Token = "0x4002388")] Stage01BossSecret, // Token: 0x04002389 RID: 9097 [Token(Token = "0x4002389")] Stage03Cat }