using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000188 RID: 392 [Token(Token = "0x2000188")] public class CreateSoulOpenEvent : SceneEvent { // Token: 0x0600125B RID: 4699 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600125B")] [Address(RVA = "0xE92880", Offset = "0xE91680", VA = "0x180E92880", Slot = "6")] public override void OpenEvent(Transform OpenEventPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600125C RID: 4700 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600125C")] [Address(RVA = "0xE92A50", Offset = "0xE91850", VA = "0x180E92A50", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600125D RID: 4701 RVA: 0x00029EF8 File Offset: 0x000280F8 [Token(Token = "0x600125D")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public CreateSoulOpenEvent() { } // Token: 0x04001C76 RID: 7286 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001C76")] public SceneEvent CollisionOpenEvent; }