using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000189 RID: 393 [Token(Token = "0x2000189")] public class CrystalBall : AttackableObject { // Token: 0x170000BA RID: 186 // (get) Token: 0x0600125E RID: 4702 RVA: 0x00029F0C File Offset: 0x0002810C [Token(Token = "0x170000BA")] private StageFlagData Flags { [Token(Token = "0x600125E")] [Address(RVA = "0x13C2000", Offset = "0x13C0E00", VA = "0x1813C2000")] get { return Game.GameSave.flags; } } // Token: 0x0600125F RID: 4703 RVA: 0x00029F2C File Offset: 0x0002812C [Token(Token = "0x600125F")] [Address(RVA = "0x13C0DA0", Offset = "0x13BFBA0", VA = "0x1813C0DA0", Slot = "4")] public override void Init() { base.Init(); float intensity = this.PLight.intensity; Light plight = this.PLight; this.g_fLightDefIntensity = intensity; this.g_fLightRandomIntensity = 0f; int num = 0; plight.intensity = (float)num; Shake g_Shake = this.g_Shake; Transform transform = base.transform; ulong num2; g_Shake.Start(transform, num2 != 0UL); ulong num3; this.PS_BlackSmoke.Play(num3 != 0UL); GameObject se_BlackSmoke = this.SE_BlackSmoke; Transform transform2 = base.transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_BlackSmoke, transform2); this.g_SEBlackSmoke = soundEffectOfPrefabs; Game.BindStageTimeScale(this.g_SEBlackSmoke); GameObject se_ReceiveLight = this.SE_ReceiveLight; Transform transform3 = base.transform; SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_ReceiveLight, transform3); this.g_SEReceiveLight = soundEffectOfPrefabs2; Game.BindStageTimeScale(this.g_SEReceiveLight); GameObject se_Complete = this.SE_Complete; Transform transform4 = base.transform; SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_Complete, transform4); this.g_SEComplete = soundEffectOfPrefabs3; Game.BindStageTimeScale(this.g_SEComplete); GameObject se_CompleteLoop = this.SE_CompleteLoop; Transform transform5 = base.transform; SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_CompleteLoop, transform5); this.g_SECompleteLoop = soundEffectOfPrefabs4; Game.BindStageTimeScale(this.g_SECompleteLoop); CrystalBall.CystalBallPos scriptEventType = this.ScriptEventType; this.g_fRLVolume = 0f; this.g_fRLPitch = 0.6f; if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02) { if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02) { if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02) { if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02) { if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall03) { return; } StageFlagData flags = this.Flags; } StageFlagData flags2 = this.Flags; } StageFlagData flags3 = this.Flags; } StageFlagData flags4 = this.Flags; } if (this.Flags.stage04Room01To02CrystalBall) { this.SaveClose(); } } // Token: 0x06001260 RID: 4704 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001260")] [Address(RVA = "0x13C1C90", Offset = "0x13C0A90", VA = "0x1813C1C90", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001261 RID: 4705 RVA: 0x0002A0BC File Offset: 0x000282BC [Token(Token = "0x6001261")] [Address(RVA = "0x13C1030", Offset = "0x13BFE30", VA = "0x1813C1030", Slot = "8")] protected override void LateUpdate() { base.LateUpdate(); float hp = this.HP; this.g_fHPBefore = hp; } // Token: 0x06001262 RID: 4706 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001262")] [Address(RVA = "0x13C15F0", Offset = "0x13C03F0", VA = "0x1813C15F0")] public void SetReceiveLight(float fDistance) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001263 RID: 4707 RVA: 0x0002A0E0 File Offset: 0x000282E0 [Token(Token = "0x6001263")] [Address(RVA = "0x13C0D40", Offset = "0x13BFB40", VA = "0x1813C0D40")] public bool GetIsReceiveLight() { return this.g_bIsReceiveLight; } // Token: 0x06001264 RID: 4708 RVA: 0x0002A0F4 File Offset: 0x000282F4 [Token(Token = "0x6001264")] [Address(RVA = "0x13C0D50", Offset = "0x13BFB50", VA = "0x1813C0D50", Slot = "9")] public override void HitPhysical(AttackData AD) { Shake g_Shake = this.g_Shake; int num = 0; ulong num2; g_Shake.SetRandomShake(0.2f, 6f, 0.6f, (float)num, num2 != 0UL); } // Token: 0x06001265 RID: 4709 RVA: 0x0002A128 File Offset: 0x00028328 [Token(Token = "0x6001265")] [Address(RVA = "0x13C0D50", Offset = "0x13BFB50", VA = "0x1813C0D50", Slot = "10")] public override void HitMagic(AttackData AD) { Shake g_Shake = this.g_Shake; int num = 0; ulong num2; g_Shake.SetRandomShake(0.2f, 6f, 0.6f, (float)num, num2 != 0UL); } // Token: 0x06001266 RID: 4710 RVA: 0x0002A15C File Offset: 0x0002835C [Token(Token = "0x6001266")] [Address(RVA = "0x13C1360", Offset = "0x13C0160", VA = "0x1813C1360")] public void SaveClose() { Light plight = this.PLight; float num = this.g_fLightDefIntensity; plight.intensity = num; ParticleSystem ps_BlackSmoke = this.PS_BlackSmoke; this.g_bIsReceiveLight = false; ps_BlackSmoke.Stop(true); this.PS_ReceiveLight.Stop(true); this.PS_Complete.Play(true); int length = this.ReleaseSceneEvent.Length; int num2 = 0; if (length > 0) { SceneEvent sceneEvent = this.ReleaseSceneEvent[num2]; int num3 = 0; if (sceneEvent != num3) { GameObject gameObject = this.ReleaseSceneEvent[num2].gameObject; int num4 = 0; gameObject.SetActive(num4 != 0); } num2++; } if (this.ReleasePSFog.Length > 0) { ParticleSystem particleSystem = this.ReleasePSFog[num2]; int num5 = 0; if (particleSystem != num5) { GameObject gameObject2 = this.ReleasePSFog[num2].gameObject; int num6 = 0; gameObject2.SetActive(num6 != 0); } num2++; } } // Token: 0x06001267 RID: 4711 RVA: 0x0002A25C File Offset: 0x0002845C [Token(Token = "0x6001267")] [Address(RVA = "0x13C1C40", Offset = "0x13C0A40", VA = "0x1813C1C40", Slot = "11")] public override void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_BlackSmoke, fTimeScale); Common.SetEffectTimeScale(this.PS_ReceiveLight, fTimeScale); Common.SetEffectTimeScale(this.PS_Complete, fTimeScale); } // Token: 0x06001268 RID: 4712 RVA: 0x0002A290 File Offset: 0x00028490 [Token(Token = "0x6001268")] [Address(RVA = "0x13C1050", Offset = "0x13BFE50", VA = "0x1813C1050")] private new void OnEnable() { ParticleSystem ps_BlackSmoke; for (;;) { ps_BlackSmoke = this.PS_BlackSmoke; if (this.g_bIsReceiveLight) { break; } ps_BlackSmoke.Stop(true); this.PS_ReceiveLight.Stop(true); this.PS_Complete.Play(true); SoundEffect soundEffect = this.g_SEBlackSmoke; int num = 0; if (soundEffect != num) { this.g_SEBlackSmoke.Stop(); } SoundEffect soundEffect2 = this.g_SECompleteLoop; int num2 = 0; if (soundEffect2 != num2) { goto Block_6; } } ps_BlackSmoke.Play(true); this.PS_ReceiveLight.Stop(true); this.PS_Complete.Stop(true); if (this.ReleasePSFog.Length > 0) { int num3 = 0; ParticleSystem particleSystem = this.ReleasePSFog[num3]; int num4 = 0; if (particleSystem != num4) { this.ReleasePSFog[num3].Play(true); } num3++; } SoundEffect soundEffect3 = this.g_SEBlackSmoke; int num5 = 0; if (soundEffect3 != num5) { this.g_SEBlackSmoke.PlayRandom(1f, 1f); } SoundEffect soundEffect4 = this.g_SECompleteLoop; int num6 = 0; if (soundEffect4 != num6) { this.g_SECompleteLoop.Stop(); } return; Block_6: this.g_SECompleteLoop.PlayRandom(1f, 1f); throw new NullReferenceException(); } // Token: 0x06001269 RID: 4713 RVA: 0x0002A3D4 File Offset: 0x000285D4 [Token(Token = "0x6001269")] [Address(RVA = "0x13C1FF0", Offset = "0x13C0DF0", VA = "0x1813C1FF0")] public CrystalBall() { } // Token: 0x04001C77 RID: 7287 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001C77")] public Light PLight; // Token: 0x04001C78 RID: 7288 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001C78")] private float g_fLightDefIntensity; // Token: 0x04001C79 RID: 7289 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4001C79")] private float g_fLightRandomIntensity; // Token: 0x04001C7A RID: 7290 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001C7A")] public ParticleSystem PS_BlackSmoke; // Token: 0x04001C7B RID: 7291 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001C7B")] public ParticleSystem PS_ReceiveLight; // Token: 0x04001C7C RID: 7292 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001C7C")] public ParticleSystem PS_Complete; // Token: 0x04001C7D RID: 7293 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001C7D")] public GameObject SE_BlackSmoke; // Token: 0x04001C7E RID: 7294 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001C7E")] public GameObject SE_ReceiveLight; // Token: 0x04001C7F RID: 7295 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001C7F")] public GameObject SE_Complete; // Token: 0x04001C80 RID: 7296 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001C80")] public GameObject SE_CompleteLoop; // Token: 0x04001C81 RID: 7297 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001C81")] private SoundEffect g_SEBlackSmoke; // Token: 0x04001C82 RID: 7298 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001C82")] private SoundEffect g_SEReceiveLight; // Token: 0x04001C83 RID: 7299 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001C83")] private SoundEffect g_SEComplete; // Token: 0x04001C84 RID: 7300 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001C84")] private SoundEffect g_SECompleteLoop; // Token: 0x04001C85 RID: 7301 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001C85")] public SceneEvent[] ReleaseSceneEvent; // Token: 0x04001C86 RID: 7302 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001C86")] public SceneEvent[] OpenSceneEvent; // Token: 0x04001C87 RID: 7303 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001C87")] public ParticleSystem[] ReleasePSFog; // Token: 0x04001C88 RID: 7304 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001C88")] private float g_fHPBefore; // Token: 0x04001C89 RID: 7305 [Token(Token = "0x4001C89")] private const float g_AutoCureHP = 0.45f; // Token: 0x04001C8A RID: 7306 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x4001C8A")] private bool g_bIsReceiveLight = true; // Token: 0x04001C8B RID: 7307 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001C8B")] private float g_fRLVolume; // Token: 0x04001C8C RID: 7308 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x4001C8C")] private float g_fRLPitch; // Token: 0x04001C8D RID: 7309 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001C8D")] public CrystalBall.CystalBallPos ScriptEventType; // Token: 0x04001C8E RID: 7310 [FieldOffset(Offset = "0xFC")] [Token(Token = "0x4001C8E")] private bool g_bSwitch; // Token: 0x0200018A RID: 394 [Token(Token = "0x200018A")] public enum CystalBallPos { // Token: 0x04001C90 RID: 7312 [Token(Token = "0x4001C90")] CrystalBall01To02, // Token: 0x04001C91 RID: 7313 [Token(Token = "0x4001C91")] CrystalBall03, // Token: 0x04001C92 RID: 7314 [Token(Token = "0x4001C92")] CrystalBall01To04, // Token: 0x04001C93 RID: 7315 [Token(Token = "0x4001C93")] CrystalBall04, // Token: 0x04001C94 RID: 7316 [Token(Token = "0x4001C94")] CrystalBall05 } }