using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E2 RID: 482 [Token(Token = "0x20001E2")] public class CursorHide : MonoBehaviour { // Token: 0x060013CD RID: 5069 RVA: 0x0002D204 File Offset: 0x0002B404 [Token(Token = "0x60013CD")] [Address(RVA = "0x13C2300", Offset = "0x13C1100", VA = "0x1813C2300")] private void SetCursorState() { Cursor.lockState = this.wantedMode; Cursor.visible = this.wantedMode != CursorLockMode.Locked; } // Token: 0x060013CE RID: 5070 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013CE")] [Address(RVA = "0x13C20D0", Offset = "0x13C0ED0", VA = "0x1813C20D0")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013CF RID: 5071 RVA: 0x0002D230 File Offset: 0x0002B430 [Token(Token = "0x60013CF")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public CursorHide() { } // Token: 0x04001ECD RID: 7885 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001ECD")] private CursorLockMode wantedMode; }