using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; // Token: 0x020001EA RID: 490 [Token(Token = "0x20001EA")] [ExecuteInEditMode] public class CustomURP : RenderPipeline { // Token: 0x060013EA RID: 5098 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013EA")] [Address(RVA = "0x13C2870", Offset = "0x13C1670", VA = "0x1813C2870", Slot = "4")] protected override void Render(ScriptableRenderContext context, Camera[] cameras) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013EB RID: 5099 RVA: 0x0002D678 File Offset: 0x0002B878 [Token(Token = "0x60013EB")] [Address(RVA = "0x454D00", Offset = "0x453B00", VA = "0x180454D00")] public CustomURP() { } // Token: 0x04001EF4 RID: 7924 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001EF4")] private UniversalRenderPipeline pipeline; // Token: 0x04001EF5 RID: 7925 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001EF5")] private Action render; }