using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200018C RID: 396 [Token(Token = "0x200018C")] public class DamageObject02 : DamageObject { // Token: 0x06001276 RID: 4726 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001276")] [Address(RVA = "0x13C2A60", Offset = "0x13C1860", VA = "0x1813C2A60", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001277 RID: 4727 RVA: 0x0002A5D4 File Offset: 0x000287D4 [Token(Token = "0x6001277")] [Address(RVA = "0x13C3110", Offset = "0x13C1F10", VA = "0x1813C3110", Slot = "12")] protected override void SetDamageColor() { float g_fDisTimeVal = this.g_fDisTimeVal; int num = 0; if (g_fDisTimeVal <= (float)num) { float g_fAlpha = this.g_fAlpha; if (g_fAlpha <= (float)num) { GameObject gameObject = base.gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); return; } this.g_fAlpha = g_fAlpha; } if (this.Damage.GetComponent().enabled) { CapsuleCollider component = this.Damage.GetComponent(); int num3 = 0; component.enabled = num3 != 0; } float g_fDisTimeVal2 = this.g_fDisTimeVal; this.g_fDisTimeVal = g_fDisTimeVal2; GameObject damage = this.Damage; int i = 0; int childCount = damage.transform.childCount; while (i >= childCount) { } MeshCollider component2 = this.Damage.transform.GetChild(i).GetComponent(); int num4 = 0; component2.enabled = num4 != 0; GameObject damage2 = this.Damage; i++; while (damage2 != 0) { } throw new NullReferenceException(); } // Token: 0x06001278 RID: 4728 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001278")] [Address(RVA = "0x13C32D0", Offset = "0x13C20D0", VA = "0x1813C32D0", Slot = "14")] public override void SetDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001279 RID: 4729 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001279")] [Address(RVA = "0x13C3840", Offset = "0x13C2640", VA = "0x1813C3840", Slot = "15")] public override void SetRecovery() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600127A RID: 4730 RVA: 0x0002A6AC File Offset: 0x000288AC [Token(Token = "0x600127A")] [Address(RVA = "0x13C3AE0", Offset = "0x13C28E0", VA = "0x1813C3AE0")] public DamageObject02() { this.PropertyID = (int)((ulong)4294967295L); this.g_fOriginalMass = 1f; this.g_fOriginalAngularDrag = 0.05f; this.g_fAlpha = 1f; base..ctor(); } }