using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200018D RID: 397 [Token(Token = "0x200018D")] public class DamageObjectRollRock : DamageObject { // Token: 0x0600127B RID: 4731 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600127B")] [Address(RVA = "0x13C3B10", Offset = "0x13C2910", VA = "0x1813C3B10", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600127C RID: 4732 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600127C")] [Address(RVA = "0x13C4F10", Offset = "0x13C3D10", VA = "0x1813C4F10", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600127D RID: 4733 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600127D")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "8")] protected override void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600127E RID: 4734 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600127E")] [Address(RVA = "0x13C45B0", Offset = "0x13C33B0", VA = "0x1813C45B0", Slot = "12")] protected override void SetDamageColor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600127F RID: 4735 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600127F")] [Address(RVA = "0x13C47B0", Offset = "0x13C35B0", VA = "0x1813C47B0", Slot = "14")] public override void SetDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001280 RID: 4736 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001280")] [Address(RVA = "0x13C4B50", Offset = "0x13C3950", VA = "0x1813C4B50", Slot = "15")] public override void SetRecovery() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001281 RID: 4737 RVA: 0x0002A6F0 File Offset: 0x000288F0 [Token(Token = "0x6001281")] [Address(RVA = "0x13C4B10", Offset = "0x13C3910", VA = "0x1813C4B10")] public void SetEnable(bool bEnable) { this.g_bEnable = bEnable; if (bEnable) { this.g_bActive = true; } } // Token: 0x06001282 RID: 4738 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001282")] [Address(RVA = "0x13C4B30", Offset = "0x13C3930", VA = "0x1813C4B30")] public void SetExternalDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001283 RID: 4739 RVA: 0x0002A710 File Offset: 0x00028910 [Token(Token = "0x6001283")] [Address(RVA = "0x13C3AE0", Offset = "0x13C28E0", VA = "0x1813C3AE0")] public DamageObjectRollRock() { this.PropertyID = (int)((ulong)4294967295L); this.g_fOriginalMass = 1f; this.g_fOriginalAngularDrag = 0.05f; this.g_fAlpha = 1f; base..ctor(); } // Token: 0x04001CAA RID: 7338 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001CAA")] public Animator Ani; // Token: 0x04001CAB RID: 7339 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001CAB")] public AttackData AD; // Token: 0x04001CAC RID: 7340 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001CAC")] public GameObject Eff_Hit; // Token: 0x04001CAD RID: 7341 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001CAD")] public GameObject Eff_FloorImpact01; // Token: 0x04001CAE RID: 7342 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001CAE")] public GameObject Eff_FloorImpact02; // Token: 0x04001CAF RID: 7343 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001CAF")] private EffectPool g_EffHit; // Token: 0x04001CB0 RID: 7344 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001CB0")] private EffectPool g_EffFloorImpact01; // Token: 0x04001CB1 RID: 7345 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001CB1")] private EffectPool g_EffFloorImpact02; // Token: 0x04001CB2 RID: 7346 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001CB2")] public GameObject SE_FloorImpact02; // Token: 0x04001CB3 RID: 7347 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001CB3")] private SoundEffect g_SEFloorImpact02; // Token: 0x04001CB4 RID: 7348 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001CB4")] private Vector3 g_v3OriginalPosition; // Token: 0x04001CB5 RID: 7349 [Token(Token = "0x4001CB5")] private const float g_fGravity = 30f; // Token: 0x04001CB6 RID: 7350 [Token(Token = "0x4001CB6")] private const float g_fFallMax = -30f; // Token: 0x04001CB7 RID: 7351 [FieldOffset(Offset = "0x13C")] [Token(Token = "0x4001CB7")] private float g_fFall; // Token: 0x04001CB8 RID: 7352 [Token(Token = "0x4001CB8")] private const float g_fMoveForce = 3f; // Token: 0x04001CB9 RID: 7353 [Token(Token = "0x4001CB9")] private const float g_fMoveSpeedMax = 15f; // Token: 0x04001CBA RID: 7354 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001CBA")] private float g_fMoveSpeed; // Token: 0x04001CBB RID: 7355 [FieldOffset(Offset = "0x144")] [Token(Token = "0x4001CBB")] private LayerMask g_FloorMask; // Token: 0x04001CBC RID: 7356 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001CBC")] private LayerMask g_HitMask; // Token: 0x04001CBD RID: 7357 [FieldOffset(Offset = "0x14C")] [Token(Token = "0x4001CBD")] private Vector3 g_v3PrePosition; // Token: 0x04001CBE RID: 7358 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001CBE")] private bool g_bFloorCollision; // Token: 0x04001CBF RID: 7359 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001CBF")] private Vector3[] g_v3DamageLocalPosition; // Token: 0x04001CC0 RID: 7360 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001CC0")] private List g_TargetList; // Token: 0x04001CC1 RID: 7361 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001CC1")] private bool g_bActive; // Token: 0x04001CC2 RID: 7362 [FieldOffset(Offset = "0x171")] [Token(Token = "0x4001CC2")] private bool g_bEnable; }