using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000191 RID: 401 [Token(Token = "0x2000191")] public class DamagedObjectFloor_BossBig03 : AttackableObject { // Token: 0x06001290 RID: 4752 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001290")] [Address(RVA = "0x13C7A00", Offset = "0x13C6800", VA = "0x1813C7A00", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001291 RID: 4753 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001291")] [Address(RVA = "0x13C8290", Offset = "0x13C7090", VA = "0x1813C8290", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001292 RID: 4754 RVA: 0x0002A8D8 File Offset: 0x00028AD8 [Token(Token = "0x6001292")] [Address(RVA = "0x13C7C50", Offset = "0x13C6A50", VA = "0x1813C7C50", Slot = "12")] protected virtual void SetDamageColor() { float num = this.g_fDisTimeVal; int num2 = 0; if (num <= (float)num2) { float num3 = this.g_fAlpha; if (num3 <= (float)num2) { GameObject gameObject = base.gameObject; int num4 = 0; gameObject.SetActive(num4 != 0); } this.g_fAlpha = num3; GameObject damageObject = this.DamageObject; int num5 = 0; int childCount = damageObject.transform.childCount; if (num5 >= childCount) { return; } MeshRenderer component = this.DamageObject.transform.GetChild(num5).GetComponent(); int num6 = 0; if (component != num6) { Material material = component.GetMaterial(); float num7 = this.g_fAlpha; material.SetFloat("_Alpha", num7); } GameObject damageObject2 = this.DamageObject; num5++; } if (this.DamageObject.GetComponent().enabled) { SphereCollider component2 = this.DamageObject.GetComponent(); int num8 = 0; component2.enabled = num8 != 0; } float num9 = this.g_fDisTimeVal; this.g_fDisTimeVal = num9; } // Token: 0x06001293 RID: 4755 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001293")] [Address(RVA = "0x13C7E80", Offset = "0x13C6C80", VA = "0x1813C7E80")] public void SetDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001294 RID: 4756 RVA: 0x0002A9D4 File Offset: 0x00028BD4 [Token(Token = "0x6001294")] [Address(RVA = "0x13C8140", Offset = "0x13C6F40", VA = "0x1813C8140", Slot = "11")] public override void SetTimeScale(float fTimeScale) { /* An exception occurred when decompiling this method (06001294) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void DamagedObjectFloor_BossBig03::SetTimeScale(System.Single) ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length) at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06001295 RID: 4757 RVA: 0x0002AA58 File Offset: 0x00028C58 [Token(Token = "0x6001295")] [Address(RVA = "0x8E98D0", Offset = "0x8E86D0", VA = "0x1808E98D0")] public bool GetIsDamage() { return this.g_bDamage; } // Token: 0x06001296 RID: 4758 RVA: 0x0002AA6C File Offset: 0x00028C6C [Token(Token = "0x6001296")] [Address(RVA = "0x13C82E0", Offset = "0x13C70E0", VA = "0x1813C82E0")] public DamagedObjectFloor_BossBig03() { } // Token: 0x04001CC8 RID: 7368 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001CC8")] public GameObject DamageObject; // Token: 0x04001CC9 RID: 7369 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001CC9")] public GameObject DamageEffectObject; // Token: 0x04001CCA RID: 7370 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001CCA")] public GameObject HitEffectObject; // Token: 0x04001CCB RID: 7371 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001CCB")] private float g_fOriginalMass = 1f; // Token: 0x04001CCC RID: 7372 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001CCC")] private float g_fOriginalAngularDrag = 0.05f; // Token: 0x04001CCD RID: 7373 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001CCD")] protected bool g_bDamage; // Token: 0x04001CCE RID: 7374 [Token(Token = "0x4001CCE")] protected const float g_fDisTime = 5f; // Token: 0x04001CCF RID: 7375 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4001CCF")] protected float g_fDisTimeVal; // Token: 0x04001CD0 RID: 7376 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001CD0")] protected float g_fAlpha = 1f; // Token: 0x04001CD1 RID: 7377 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001CD1")] private EffectPool g_DamageEffect; // Token: 0x04001CD2 RID: 7378 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001CD2")] private EffectPool g_HitEffect; }