using System; using ch.sycoforge.Decal; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200031D RID: 797 [Token(Token = "0x200031D")] [RequireComponent(typeof(EasyDecal))] public class DecalPreProcessor : MonoBehaviour { // Token: 0x06002027 RID: 8231 RVA: 0x0004D130 File Offset: 0x0004B330 [Token(Token = "0x6002027")] [Address(RVA = "0x13C84D0", Offset = "0x13C72D0", VA = "0x1813C84D0")] private void Awake() { EasyDecal component = base.GetComponent(); float num = UnityEngine.Random.Range(0.0001f, 0.001f); component.distance = num; } // Token: 0x06002028 RID: 8232 RVA: 0x0004D164 File Offset: 0x0004B364 [Token(Token = "0x6002028")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public DecalPreProcessor() { } }