using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200033D RID: 829 [Token(Token = "0x200033D")] public class DestroyObj : MonoBehaviour { // Token: 0x060020AA RID: 8362 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020AA")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020AB RID: 8363 RVA: 0x0004DDEC File Offset: 0x0004BFEC [Token(Token = "0x60020AB")] [Address(RVA = "0x13CF820", Offset = "0x13CE620", VA = "0x1813CF820")] private void Update() { float num = this.timer; float deltaTime = Time.deltaTime; this.timer = num; UnityEngine.Object.Destroy(base.gameObject); } // Token: 0x060020AC RID: 8364 RVA: 0x0004DE1C File Offset: 0x0004C01C [Token(Token = "0x60020AC")] [Address(RVA = "0x4BECF0", Offset = "0x4BDAF0", VA = "0x1804BECF0")] public DestroyObj() { } // Token: 0x040029F1 RID: 10737 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029F1")] public float timer = 0.5f; }