using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace DigitalRuby.LightningBolt { // Token: 0x0200058E RID: 1422 [Token(Token = "0x200058E")] [RequireComponent(typeof(LineRenderer))] public class LightningBoltScript : MonoBehaviour { // Token: 0x06002E8D RID: 11917 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E8D")] [Address(RVA = "0x3F4F90", Offset = "0x3F3D90", VA = "0x1803F4F90")] private void GetPerpendicularVector(ref Vector3 directionNormalized, out Vector3 side) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E8E RID: 11918 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E8E")] [Address(RVA = "0x3F4A20", Offset = "0x3F3820", VA = "0x1803F4A20")] private void GenerateLightningBolt(Vector3 start, Vector3 end, int generation, int totalGenerations, float offsetAmount) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E8F RID: 11919 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E8F")] [Address(RVA = "0x3F50E0", Offset = "0x3F3EE0", VA = "0x1803F50E0")] public void RandomVector(ref Vector3 start, ref Vector3 end, float offsetAmount, out Vector3 result) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E90 RID: 11920 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E90")] [Address(RVA = "0x3F54B0", Offset = "0x3F42B0", VA = "0x1803F54B0")] private void SelectOffsetFromAnimationMode() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E91 RID: 11921 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E91")] [Address(RVA = "0x3F5BB0", Offset = "0x3F49B0", VA = "0x1803F5BB0")] private void UpdateLineRenderer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E92 RID: 11922 RVA: 0x000633D0 File Offset: 0x000615D0 [Token(Token = "0x6002E92")] [Address(RVA = "0x3F56D0", Offset = "0x3F44D0", VA = "0x1803F56D0")] private void Start() { Camera main = Camera.main; int num = 0; if (!(main != num)) { } bool flag = Camera.main.orthographic; this.orthographic = flag; LineRenderer component = base.GetComponent(); this.lineRenderer = component; LineRenderer lineRenderer = this.lineRenderer; int num2 = 0; lineRenderer.SetVertexCount(num2); this.UpdateFromMaterialChange(); } // Token: 0x06002E93 RID: 11923 RVA: 0x00063438 File Offset: 0x00061638 [Token(Token = "0x6002E93")] [Address(RVA = "0x3F5DD0", Offset = "0x3F4BD0", VA = "0x1803F5DD0")] private void Update() { Camera main = Camera.main; int num = 0; if (!(main != num)) { } bool flag = Camera.main.orthographic; this.orthographic = flag; if (!this.ManualMode) { this.Trigger(); } LineRenderer lineRenderer = this.lineRenderer; float duration = this.Duration; this.timer = duration; int num2 = 0; lineRenderer.SetVertexCount(num2); float num3 = this.timer; float deltaTime = Time.deltaTime; this.timer = num3; } // Token: 0x06002E94 RID: 11924 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E94")] [Address(RVA = "0x3F57B0", Offset = "0x3F45B0", VA = "0x1803F57B0")] public void Trigger() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E95 RID: 11925 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E95")] [Address(RVA = "0x3F5A30", Offset = "0x3F4830", VA = "0x1803F5A30")] public void UpdateFromMaterialChange() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E96 RID: 11926 RVA: 0x000634C8 File Offset: 0x000616C8 [Token(Token = "0x6002E96")] [Address(RVA = "0x3F5EC0", Offset = "0x3F4CC0", VA = "0x1803F5EC0")] public LightningBoltScript() { System.Random random = new System.Random(); this.RandomGenerator = random; List> list = new List(); this.segments = list; this.animationPingPongDirection = (int)((ulong)1L); base..ctor(); } // Token: 0x04003764 RID: 14180 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003764")] [Tooltip("The game object where the lightning will emit from. If null, StartPosition is used.")] public GameObject StartObject; // Token: 0x04003765 RID: 14181 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003765")] [Tooltip("The start position where the lightning will emit from. This is in world space if StartObject is null, otherwise this is offset from StartObject position.")] public Vector3 StartPosition; // Token: 0x04003766 RID: 14182 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003766")] [Tooltip("The game object where the lightning will end at. If null, EndPosition is used.")] public GameObject EndObject; // Token: 0x04003767 RID: 14183 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003767")] [Tooltip("The end position where the lightning will end at. This is in world space if EndObject is null, otherwise this is offset from EndObject position.")] public Vector3 EndPosition; // Token: 0x04003768 RID: 14184 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003768")] [Tooltip("How manu generations? Higher numbers create more line segments.")] [Range(0f, 8f)] public int Generations = (int)((ulong)6L); // Token: 0x04003769 RID: 14185 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003769")] [Tooltip("How long each bolt should last before creating a new bolt. In ManualMode, the bolt will simply disappear after this amount of seconds.")] [Range(0.01f, 1f)] public float Duration = 0.05f; // Token: 0x0400376A RID: 14186 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x400376A")] private float timer; // Token: 0x0400376B RID: 14187 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400376B")] [Range(0f, 1f)] [Tooltip("How chaotic should the lightning be? (0-1)")] public float ChaosFactor = 0.15f; // Token: 0x0400376C RID: 14188 [FieldOffset(Offset = "0x54")] [Token(Token = "0x400376C")] [Tooltip("In manual mode, the trigger method must be called to create a bolt")] public bool ManualMode; // Token: 0x0400376D RID: 14189 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400376D")] [Range(1f, 64f)] [Tooltip("The number of rows in the texture. Used for animation.")] public int Rows = (int)((ulong)1L); // Token: 0x0400376E RID: 14190 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x400376E")] [Range(1f, 64f)] [Tooltip("The number of columns in the texture. Used for animation.")] public int Columns = (int)((ulong)1L); // Token: 0x0400376F RID: 14191 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400376F")] [Tooltip("The animation mode for the lightning")] public LightningBoltAnimationMode AnimationMode = (LightningBoltAnimationMode)((ulong)3L); // Token: 0x04003770 RID: 14192 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003770")] [HideInInspector] [NonSerialized] public System.Random RandomGenerator; // Token: 0x04003771 RID: 14193 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003771")] private LineRenderer lineRenderer; // Token: 0x04003772 RID: 14194 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4003772")] private List> segments; // Token: 0x04003773 RID: 14195 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4003773")] private int startIndex; // Token: 0x04003774 RID: 14196 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4003774")] private Vector2 size; // Token: 0x04003775 RID: 14197 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4003775")] private Vector2[] offsets; // Token: 0x04003776 RID: 14198 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4003776")] private int animationOffsetIndex; // Token: 0x04003777 RID: 14199 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4003777")] private int animationPingPongDirection; // Token: 0x04003778 RID: 14200 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4003778")] private bool orthographic; } }