using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000CA RID: 202 [Token(Token = "0x20000CA")] public class Doll02EffectPlay : MonoBehaviour { // Token: 0x06000AA2 RID: 2722 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA2")] [Address(RVA = "0x16F7070", Offset = "0x16F5E70", VA = "0x1816F7070", Slot = "4")] public virtual void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA3 RID: 2723 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA3")] [Address(RVA = "0x16F82E0", Offset = "0x16F70E0", VA = "0x1816F82E0", Slot = "5")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA4 RID: 2724 RVA: 0x0001926C File Offset: 0x0001746C [Token(Token = "0x6000AA4")] [Address(RVA = "0x16F6E60", Offset = "0x16F5C60", VA = "0x1816F6E60", Slot = "6")] public virtual void Damaged() { Material material = this.g_matBody01; this.g_fMatShadowPos = 0f; int num = 0; material.SetFloat("_ShadowPow", (float)num); Material material2 = this.g_matBody02; float num2 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num2); Material material3 = this.g_matHead01; float num3 = this.g_fMatShadowPos; material3.SetFloat("_ShadowPow", num3); Material material4 = this.g_matHead02; float num4 = this.g_fMatShadowPos; material4.SetFloat("_ShadowPow", num4); Material material5 = this.g_matWeapon; float num5 = this.g_fMatShadowPos; material5.SetFloat("_ShadowPow", num5); } // Token: 0x06000AA5 RID: 2725 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AA5")] [Address(RVA = "0x16F6E10", Offset = "0x16F5C10", VA = "0x1816F6E10")] public void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AA6 RID: 2726 RVA: 0x00019314 File Offset: 0x00017514 [Token(Token = "0x6000AA6")] [Address(RVA = "0x16F6F50", Offset = "0x16F5D50", VA = "0x1816F6F50")] public void Death() { this.g_bDeath = true; this.g_BodyEffect.Stop(2.3509887E-38f != null); this.g_EffAttackJump02.Stop(2.3509887E-38f); this.g_EffDashCharge.Stop(2.3509887E-38f); } // Token: 0x06000AA7 RID: 2727 RVA: 0x00019360 File Offset: 0x00017560 [Token(Token = "0x6000AA7")] [Address(RVA = "0x16F6FC0", Offset = "0x16F5DC0", VA = "0x1816F6FC0")] public void Destroy() { this.g_DeathEffect.Play(true); this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); this.g_EffAttackJump02.Stop(1f); this.g_EffDashCharge.Stop(1f); } // Token: 0x06000AA8 RID: 2728 RVA: 0x000193C8 File Offset: 0x000175C8 [Token(Token = "0x6000AA8")] [Address(RVA = "0x16F6CF0", Offset = "0x16F5AF0", VA = "0x1816F6CF0", Slot = "7")] public virtual void Create() { ParticleSystem particleSystem = this.g_BodyEffect; this.g_bDeath = false; particleSystem.Play(true); ParticleSystem particleSystem2 = this.g_DeathEffect; int num = 0; particleSystem2.Stop(num != 0); Material material = this.g_matBody01; this.g_fDeathShadowPos = 1f; this.g_fMatShadowPos = 0f; int num2 = 0; material.SetFloat("_ShadowPow", (float)num2); Material material2 = this.g_matBody02; int num3 = 0; material2.SetFloat("_ShadowPow", (float)num3); Material material3 = this.g_matHead01; int num4 = 0; material3.SetFloat("_ShadowPow", (float)num4); Material material4 = this.g_matHead02; int num5 = 0; material4.SetFloat("_ShadowPow", (float)num5); Material material5 = this.g_matWeapon; int num6 = 0; material5.SetFloat("_ShadowPow", (float)num6); } // Token: 0x06000AA9 RID: 2729 RVA: 0x00019494 File Offset: 0x00017694 [Token(Token = "0x6000AA9")] [Address(RVA = "0x16F8030", Offset = "0x16F6E30", VA = "0x1816F8030")] public void Remove() { this.g_bDeath = false; this.g_BodyEffect.Stop(true); this.g_DeathEffect.Stop(true); } // Token: 0x06000AAA RID: 2730 RVA: 0x000194C8 File Offset: 0x000176C8 [Token(Token = "0x6000AAA")] [Address(RVA = "0x16F6CC0", Offset = "0x16F5AC0", VA = "0x1816F6CC0")] public void AnimPlayerEffDashCharge() { GameObject gameObject = this.g_EffDashCharge.NewUse(true); } // Token: 0x06000AAB RID: 2731 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAB")] [Address(RVA = "0x16F6160", Offset = "0x16F4F60", VA = "0x1816F6160")] public void AnimPlayEffAttackDash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AAC RID: 2732 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAC")] [Address(RVA = "0x1502DD0", Offset = "0x1501BD0", VA = "0x181502DD0")] public void AnimPlayEffAttackFront() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AAD RID: 2733 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAD")] [Address(RVA = "0x758440", Offset = "0x757240", VA = "0x180758440")] public void AnimPlayEffAttackCombo01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AAE RID: 2734 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAE")] [Address(RVA = "0x16F60A0", Offset = "0x16F4EA0", VA = "0x1816F60A0")] public void AnimPlayEffAttackCombo02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AAF RID: 2735 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AAF")] [Address(RVA = "0x16F6440", Offset = "0x16F5240", VA = "0x1816F6440", Slot = "8")] public virtual void AnimPlayEffAttackJump01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB0 RID: 2736 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB0")] [Address(RVA = "0x16F6500", Offset = "0x16F5300", VA = "0x1816F6500")] public void AnimPlayEffAttackJump02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB1 RID: 2737 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB1")] [Address(RVA = "0x16F65C0", Offset = "0x16F53C0", VA = "0x1816F65C0")] public void AnimPlayEffAttackJump03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB2 RID: 2738 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB2")] [Address(RVA = "0x16F6750", Offset = "0x16F5550", VA = "0x1816F6750")] public void AnimPlayEffAttackJump04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB3 RID: 2739 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB3")] [Address(RVA = "0x16F6970", Offset = "0x16F5770", VA = "0x1816F6970")] public void AnimPlayEffAttackThrowDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB4 RID: 2740 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB4")] [Address(RVA = "0x1338C30", Offset = "0x1337A30", VA = "0x181338C30")] public void AnimPlayEffAttackPress01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB5 RID: 2741 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB5")] [Address(RVA = "0x16F6810", Offset = "0x16F5610", VA = "0x1816F6810")] public void AnimPlayEffAttackPress02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB6 RID: 2742 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB6")] [Address(RVA = "0x16F6A30", Offset = "0x16F5830", VA = "0x1816F6A30")] public void AnimPlayEffDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB7 RID: 2743 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB7")] [Address(RVA = "0x16F6C00", Offset = "0x16F5A00", VA = "0x1816F6C00", Slot = "9")] public virtual void AnimPlayEffThrowDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB8 RID: 2744 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB8")] [Address(RVA = "0x16F5F40", Offset = "0x16F4D40", VA = "0x1816F5F40")] public void AnimPlayBirthSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AB9 RID: 2745 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AB9")] [Address(RVA = "0x16F7D70", Offset = "0x16F6B70", VA = "0x1816F7D70", Slot = "10")] public virtual void PlaySEFootstepL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ABA RID: 2746 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ABA")] [Address(RVA = "0x16F7ED0", Offset = "0x16F6CD0", VA = "0x1816F7ED0", Slot = "11")] public virtual void PlaySEFootstepR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ABB RID: 2747 RVA: 0x000194E8 File Offset: 0x000176E8 [Token(Token = "0x6000ABB")] [Address(RVA = "0x16F8080", Offset = "0x16F6E80", VA = "0x1816F8080")] public void SetFootstepVolume(float fVolume) { this.g_fFootstepVolume = fVolume; } // Token: 0x06000ABC RID: 2748 RVA: 0x000194FC File Offset: 0x000176FC [Token(Token = "0x6000ABC")] [Address(RVA = "0x16F8090", Offset = "0x16F6E90", VA = "0x1816F8090")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); } // Token: 0x06000ABD RID: 2749 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ABD")] [Address(RVA = "0x16F87C0", Offset = "0x16F75C0", VA = "0x1816F87C0")] public Doll02EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040011CB RID: 4555 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40011CB")] protected ParticleSystem g_BodyEffect; // Token: 0x040011CC RID: 4556 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40011CC")] protected ParticleSystem g_DeathEffect; // Token: 0x040011CD RID: 4557 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40011CD")] [SerializeField] private string gAttackDashObjectPath; // Token: 0x040011CE RID: 4558 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40011CE")] [SerializeField] private string gAttackDashCollisionObjectPath; // Token: 0x040011CF RID: 4559 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40011CF")] [SerializeField] private string gAttackDashWallCollisionObjectPath; // Token: 0x040011D0 RID: 4560 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40011D0")] [SerializeField] private string gAttackFrontPath; // Token: 0x040011D1 RID: 4561 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40011D1")] [SerializeField] private string gAttackCombo01Path; // Token: 0x040011D2 RID: 4562 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40011D2")] [SerializeField] private string gAttackCombo02Path; // Token: 0x040011D3 RID: 4563 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40011D3")] [SerializeField] private string gAttackJump01ObjectPath; // Token: 0x040011D4 RID: 4564 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40011D4")] [SerializeField] private string gAttackThrowDownObjectPath; // Token: 0x040011D5 RID: 4565 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40011D5")] [SerializeField] private string gDodgeObjectPath; // Token: 0x040011D6 RID: 4566 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40011D6")] [SerializeField] private string gThrowDownObjectPath; // Token: 0x040011D7 RID: 4567 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40011D7")] [SerializeField] private string gDashChargeObjectPath; // Token: 0x040011D8 RID: 4568 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40011D8")] [SerializeField] private string gAttackPress01ObjectPath; // Token: 0x040011D9 RID: 4569 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40011D9")] [SerializeField] private string gAttackPress02ObjectPath; // Token: 0x040011DA RID: 4570 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40011DA")] [SerializeField] private string gAttackJump02ObjectPath; // Token: 0x040011DB RID: 4571 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40011DB")] [SerializeField] private string gAttackJump03ObjectPath; // Token: 0x040011DC RID: 4572 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40011DC")] [SerializeField] private string gAttackJump04ObjectPath; // Token: 0x040011DD RID: 4573 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40011DD")] [SerializeField] private string gBirthSmokeObjectPath; // Token: 0x040011DE RID: 4574 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40011DE")] protected EffectPool g_EffAttackDash; // Token: 0x040011DF RID: 4575 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40011DF")] protected EffectPool g_EffAttackDashCollision; // Token: 0x040011E0 RID: 4576 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40011E0")] protected EffectPool g_EffAttackDashWallCollision; // Token: 0x040011E1 RID: 4577 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40011E1")] protected EffectPool g_EffAttackFront; // Token: 0x040011E2 RID: 4578 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40011E2")] protected EffectPool g_EffAttackCombo01; // Token: 0x040011E3 RID: 4579 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40011E3")] protected EffectPool g_EffAttackCombo02; // Token: 0x040011E4 RID: 4580 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40011E4")] protected EffectPool g_EffAttackJump01; // Token: 0x040011E5 RID: 4581 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40011E5")] protected EffectPool g_EffAttackThrowDown; // Token: 0x040011E6 RID: 4582 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40011E6")] protected EffectPool g_EffDodge; // Token: 0x040011E7 RID: 4583 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40011E7")] protected EffectPool g_EffThrowDown; // Token: 0x040011E8 RID: 4584 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40011E8")] protected EffectPool g_EffDashCharge; // Token: 0x040011E9 RID: 4585 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40011E9")] protected EffectPool g_EffAttackPress01; // Token: 0x040011EA RID: 4586 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40011EA")] protected EffectPool g_EffAttackPress02; // Token: 0x040011EB RID: 4587 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40011EB")] protected EffectPool g_EffAttackJump02; // Token: 0x040011EC RID: 4588 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40011EC")] protected EffectPool g_EffAttackJump03; // Token: 0x040011ED RID: 4589 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40011ED")] protected EffectPool g_EffAttackJump04; // Token: 0x040011EE RID: 4590 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40011EE")] protected EffectPool g_EffBirthSmoke; // Token: 0x040011EF RID: 4591 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40011EF")] public Transform EffFootPosL; // Token: 0x040011F0 RID: 4592 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40011F0")] public Transform EffFootPosR; // Token: 0x040011F1 RID: 4593 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40011F1")] public Transform EffHandPos; // Token: 0x040011F2 RID: 4594 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40011F2")] [SerializeField] private string sEFootStepPath; // Token: 0x040011F3 RID: 4595 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40011F3")] [SerializeField] private string sEDestoryPath; // Token: 0x040011F4 RID: 4596 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40011F4")] [SerializeField] private string sEDodgeObjectPath; // Token: 0x040011F5 RID: 4597 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40011F5")] protected SoundEffect g_SEFootStep; // Token: 0x040011F6 RID: 4598 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40011F6")] protected SoundEffect g_SEDestory; // Token: 0x040011F7 RID: 4599 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40011F7")] protected SoundEffect g_SEDodge; // Token: 0x040011F8 RID: 4600 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40011F8")] protected float g_fFootstepVolume; // Token: 0x040011F9 RID: 4601 [FieldOffset(Offset = "0x184")] [Token(Token = "0x40011F9")] protected float g_fMatShadowPos; // Token: 0x040011FA RID: 4602 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40011FA")] protected Material g_matBody01; // Token: 0x040011FB RID: 4603 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40011FB")] protected Material g_matBody02; // Token: 0x040011FC RID: 4604 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40011FC")] protected Material g_matHead01; // Token: 0x040011FD RID: 4605 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40011FD")] protected Material g_matHead02; // Token: 0x040011FE RID: 4606 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40011FE")] protected Material g_matWeapon; // Token: 0x040011FF RID: 4607 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40011FF")] private Color g_colDamaged; // Token: 0x04001200 RID: 4608 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001200")] protected bool g_bDeath; // Token: 0x04001201 RID: 4609 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x4001201")] protected float g_fDeathShadowPos; }