using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000CC RID: 204 [Token(Token = "0x20000CC")] public class Doll03EffectPlay : MonoBehaviour { // Token: 0x06000ACC RID: 2764 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ACC")] [Address(RVA = "0x16FA9A0", Offset = "0x16F97A0", VA = "0x1816FA9A0", Slot = "4")] public virtual void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ACD RID: 2765 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ACD")] [Address(RVA = "0x16FDEA0", Offset = "0x16FCCA0", VA = "0x1816FDEA0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ACE RID: 2766 RVA: 0x00019950 File Offset: 0x00017B50 [Token(Token = "0x6000ACE")] [Address(RVA = "0x16FA740", Offset = "0x16F9540", VA = "0x1816FA740")] public void Damaged() { Material material = this.g_matBody01; this.g_fMatShadowPos = 0f; int num = 0; material.SetFloat("_ShadowPow", (float)num); Material material2 = this.g_matBody02; float num2 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num2); Material material3 = this.g_matBody03; float num3 = this.g_fMatShadowPos; material3.SetFloat("_ShadowPow", num3); Material material4 = this.g_matEye; float num4 = this.g_fMatShadowPos; material4.SetFloat("_ShadowPow", num4); Material material5 = this.g_matHead; float num5 = this.g_fMatShadowPos; material5.SetFloat("_ShadowPow", num5); Material material6 = this.g_matWeapon; float num6 = this.g_fMatShadowPos; material6.SetFloat("_ShadowPow", num6); } // Token: 0x06000ACF RID: 2767 RVA: 0x00019A18 File Offset: 0x00017C18 [Token(Token = "0x6000ACF")] [Address(RVA = "0x16FA860", Offset = "0x16F9660", VA = "0x1816FA860")] public void Death() { this.g_bDeath = true; this.g_BodyEffect.Stop(true); } // Token: 0x06000AD0 RID: 2768 RVA: 0x00019A40 File Offset: 0x00017C40 [Token(Token = "0x6000AD0")] [Address(RVA = "0x16FA890", Offset = "0x16F9690", VA = "0x1816FA890")] public void Destroy() { this.g_DeathEffect.Play(true); this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000AD1 RID: 2769 RVA: 0x00019A88 File Offset: 0x00017C88 [Token(Token = "0x6000AD1")] [Address(RVA = "0x16FA5D0", Offset = "0x16F93D0", VA = "0x1816FA5D0")] public void Create() { ParticleSystem particleSystem = this.g_BodyEffect; this.g_bDeath = false; particleSystem.Play(true); ParticleSystem particleSystem2 = this.g_DeathEffect; int num = 0; particleSystem2.Stop(num != 0); this.g_ChargeHandL.Stop(true); this.g_ChargeHandR.Stop(true); Material material = this.g_matBody01; this.g_fDeathShadowPos = 1f; this.g_fMatShadowPos = 0f; int num2 = 0; material.SetFloat("_ShadowPow", (float)num2); Material material2 = this.g_matBody02; int num3 = 0; material2.SetFloat("_ShadowPow", (float)num3); Material material3 = this.g_matBody03; int num4 = 0; material3.SetFloat("_ShadowPow", (float)num4); Material material4 = this.g_matEye; int num5 = 0; material4.SetFloat("_ShadowPow", (float)num5); Material material5 = this.g_matHead; int num6 = 0; material5.SetFloat("_ShadowPow", (float)num6); Material material6 = this.g_matWeapon; int num7 = 0; material6.SetFloat("_ShadowPow", (float)num7); } // Token: 0x06000AD2 RID: 2770 RVA: 0x00019B84 File Offset: 0x00017D84 [Token(Token = "0x6000AD2")] [Address(RVA = "0x16FD5C0", Offset = "0x16FC3C0", VA = "0x1816FD5C0")] public void Remove() { this.g_bDeath = false; ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; particleSystem.Stop(num != 0); ParticleSystem particleSystem2 = this.g_DeathEffect; int num2 = 0; particleSystem2.Play(num2 != 0); } // Token: 0x06000AD3 RID: 2771 RVA: 0x00019BC0 File Offset: 0x00017DC0 [Token(Token = "0x6000AD3")] [Address(RVA = "0x16FA500", Offset = "0x16F9300", VA = "0x1816FA500")] public void CancelMagic() { this.g_EffHelp.Stop(3f); this.g_EffMagicLoop.Stop(3f); this.g_EffMagicComplete.Stop(3f); this.g_EffAttack02Charge.Stop(3f); this.g_EffAttackMagicReady.Stop(3f); ParticleSystem particleSystem = this.g_ChargeHandL; this.g_bAttackMagic = false; particleSystem.Stop(true); this.g_ChargeHandR.Stop(true); } // Token: 0x06000AD4 RID: 2772 RVA: 0x00019C44 File Offset: 0x00017E44 [Token(Token = "0x6000AD4")] [Address(RVA = "0x12FC090", Offset = "0x12FAE90", VA = "0x1812FC090")] public void SetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000AD5 RID: 2773 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AD5")] [Address(RVA = "0x16FC6C0", Offset = "0x16FB4C0", VA = "0x1816FC6C0")] public void PlayEffIdle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AD6 RID: 2774 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AD6")] [Address(RVA = "0x16FC4A0", Offset = "0x16FB2A0", VA = "0x1816FC4A0")] public void PlayEffDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AD7 RID: 2775 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AD7")] [Address(RVA = "0x16FBCD0", Offset = "0x16FAAD0", VA = "0x1816FBCD0")] public void PlayEffAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AD8 RID: 2776 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AD8")] [Address(RVA = "0x16FBEB0", Offset = "0x16FACB0", VA = "0x1816FBEB0")] public void PlayEffAttack02Charge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AD9 RID: 2777 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AD9")] [Address(RVA = "0x16FC000", Offset = "0x16FAE00", VA = "0x1816FC000")] public void PlayEffAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ADA RID: 2778 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ADA")] [Address(RVA = "0x16FC560", Offset = "0x16FB360", VA = "0x1816FC560")] public void PlayEffHelp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ADB RID: 2779 RVA: 0x00019C58 File Offset: 0x00017E58 [Token(Token = "0x6000ADB")] [Address(RVA = "0x16F9F70", Offset = "0x16F8D70", VA = "0x1816F9F70")] public void AniHeipEnemy() { SoundEffect soundEffect = this.g_SEHelp02; int num = 0; if (!(soundEffect == num)) { this.g_SEHelp02.gameObject.SetActive(true); this.g_SEHelp02.PlayRandom(1f, 1f); } PlayerCamera cameraController = Game.GetCameraController(); int num2 = 0; int num3 = 0; cameraController.SetRandomShake(0.05f, 16f, 3f, (float)num3, num2 != 0); this.Damaged(); NPCManage[] buffEnemy2; if (this.g_NPCM.g_sAICharacter == NPCManage.AIType.Doll03) { NPCManage[] buffEnemy = this.BuffEnemy; if (buffEnemy == 0 || num2 >= buffEnemy.Length) { return; } if (buffEnemy[num2].gameObject.activeSelf) { this.BuffEnemy[num2].SetAIStatus(AI_NPC.AIStatus.Fighting); } buffEnemy2 = this.BuffEnemy; num2++; } if (buffEnemy2 == (ulong)39L) { this.Self.SetBuffDefense(999f); NPCManage[] buffEnemy3 = this.BuffEnemy; if (buffEnemy3 != 0 && num2 < buffEnemy3.Length) { NPCManage npcmanage = buffEnemy3[num2]; int num4 = 0; if (npcmanage != num4 && this.BuffEnemy[num2].gameObject.activeSelf && !this.BuffEnemy[num2].GetIsDeath()) { this.BuffEnemy[num2].SetBuffDefense(45f); } NPCManage[] buffEnemy4 = this.BuffEnemy; num2++; while (buffEnemy4 != 0) { } } this.Self.SetBuffCure(999f); NPCManage[] buffEnemy5 = this.BuffEnemy; if (buffEnemy5 != 0 && num2 < buffEnemy5.Length) { NPCManage npcmanage2 = buffEnemy5[num2]; int num5 = 0; if (npcmanage2 != num5 && this.BuffEnemy[num2].gameObject.activeSelf && !this.BuffEnemy[num2].GetIsDeath()) { this.BuffEnemy[num2].SetBuffCure(45f); } NPCManage[] buffEnemy6 = this.BuffEnemy; num2++; while (buffEnemy6 != 0) { } } } } // Token: 0x06000ADC RID: 2780 RVA: 0x00019E80 File Offset: 0x00018080 [Token(Token = "0x6000ADC")] [Address(RVA = "0x16FD720", Offset = "0x16FC520", VA = "0x1816FD720")] public void StopEffMagicLoop() { this.g_EffMagicLoop.Stop(3f); ParticleSystem particleSystem = this.g_ChargeHandL; this.g_bAttackMagic = false; particleSystem.Stop(true); this.g_ChargeHandR.Stop(true); } // Token: 0x06000ADD RID: 2781 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ADD")] [Address(RVA = "0x16FC310", Offset = "0x16FB110", VA = "0x1816FC310")] public void PlayEffBuffMagic(Doll03EffectPlay.BuffType Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ADE RID: 2782 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ADE")] [Address(RVA = "0x16F9490", Offset = "0x16F8290", VA = "0x1816F9490")] public void AniCast() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ADF RID: 2783 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ADF")] [Address(RVA = "0x16FC1E0", Offset = "0x16FAFE0", VA = "0x1816FC1E0")] public void PlayEffAttackMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AE0 RID: 2784 RVA: 0x00019EC4 File Offset: 0x000180C4 [Token(Token = "0x6000AE0")] [Address(RVA = "0x16FD380", Offset = "0x16FC180", VA = "0x1816FD380")] public void PlaySESweep() { SoundEffect soundEffect = this.g_SESweep; int num = 0; if (!(soundEffect == num)) { this.g_SESweep.gameObject.SetActive(true); this.g_SESweep.PlayRandom(1f, 1f); } } // Token: 0x06000AE1 RID: 2785 RVA: 0x00019F10 File Offset: 0x00018110 [Token(Token = "0x6000AE1")] [Address(RVA = "0x16FD440", Offset = "0x16FC240", VA = "0x1816FD440")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (!(soundEffect == num)) { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x06000AE2 RID: 2786 RVA: 0x00019F5C File Offset: 0x0001815C [Token(Token = "0x6000AE2")] [Address(RVA = "0x16FCF00", Offset = "0x16FBD00", VA = "0x1816FCF00")] public void PlaySEDodge() { SoundEffect soundEffect = this.g_SEDodge; int num = 0; if (!(soundEffect == num)) { this.g_SEDodge.gameObject.SetActive(true); this.g_SEDodge.PlayRandom(1f, 1f); } } // Token: 0x06000AE3 RID: 2787 RVA: 0x00019FA8 File Offset: 0x000181A8 [Token(Token = "0x6000AE3")] [Address(RVA = "0x16FCFC0", Offset = "0x16FBDC0", VA = "0x1816FCFC0")] public void PlaySEHelp01() { SoundEffect soundEffect = this.g_SEHelp01; int num = 0; if (!(soundEffect == num)) { this.g_SEHelp01.gameObject.SetActive(true); this.g_SEHelp01.PlayRandom(1f, 1f); } } // Token: 0x06000AE4 RID: 2788 RVA: 0x00019FF4 File Offset: 0x000181F4 [Token(Token = "0x6000AE4")] [Address(RVA = "0x16FD080", Offset = "0x16FBE80", VA = "0x1816FD080")] public void PlaySEHelp02() { SoundEffect soundEffect = this.g_SEHelp02; int num = 0; if (!(soundEffect == num)) { this.g_SEHelp02.gameObject.SetActive(true); this.g_SEHelp02.PlayRandom(1f, 1f); } } // Token: 0x06000AE5 RID: 2789 RVA: 0x0001A040 File Offset: 0x00018240 [Token(Token = "0x6000AE5")] [Address(RVA = "0x16FD2C0", Offset = "0x16FC0C0", VA = "0x1816FD2C0")] public void PlaySEMagicLoop() { SoundEffect soundEffect = this.g_SEMagicLoop; int num = 0; if (!(soundEffect == num)) { this.g_SEMagicLoop.gameObject.SetActive(true); this.g_SEMagicLoop.PlayRandom(1f, 1f); } } // Token: 0x06000AE6 RID: 2790 RVA: 0x0001A08C File Offset: 0x0001828C [Token(Token = "0x6000AE6")] [Address(RVA = "0x16FD200", Offset = "0x16FC000", VA = "0x1816FD200")] public void PlaySEMagicComplete() { SoundEffect soundEffect = this.g_SEMagicComplete; int num = 0; if (!(soundEffect == num)) { this.g_SEMagicComplete.gameObject.SetActive(true); this.g_SEMagicComplete.PlayRandom(1f, 1f); } } // Token: 0x06000AE7 RID: 2791 RVA: 0x0001A0D8 File Offset: 0x000182D8 [Token(Token = "0x6000AE7")] [Address(RVA = "0x16FCE40", Offset = "0x16FBC40", VA = "0x1816FCE40")] public void PlaySEAttackReady() { SoundEffect soundEffect = this.g_SEAttackReady; int num = 0; if (!(soundEffect == num)) { this.g_SEAttackReady.gameObject.SetActive(true); this.g_SEAttackReady.PlayRandom(1f, 1f); } } // Token: 0x06000AE8 RID: 2792 RVA: 0x0001A124 File Offset: 0x00018324 [Token(Token = "0x6000AE8")] [Address(RVA = "0x16FD140", Offset = "0x16FBF40", VA = "0x1816FD140")] public void PlaySELand() { SoundEffect soundEffect = this.g_SELand; int num = 0; if (!(soundEffect == num)) { this.g_SELand.gameObject.SetActive(true); this.g_SELand.PlayRandom(1f, 1f); } } // Token: 0x06000AE9 RID: 2793 RVA: 0x0001A170 File Offset: 0x00018370 [Token(Token = "0x6000AE9")] [Address(RVA = "0x16FD500", Offset = "0x16FC300", VA = "0x1816FD500")] public void PlaySEWood() { SoundEffect soundEffect = this.g_SEWood; int num = 0; if (!(soundEffect == num)) { this.g_SEWood.gameObject.SetActive(true); this.g_SEWood.PlayRandom(1f, 1f); } } // Token: 0x06000AEA RID: 2794 RVA: 0x0001A1BC File Offset: 0x000183BC [Token(Token = "0x6000AEA")] [Address(RVA = "0x16FCCC0", Offset = "0x16FBAC0", VA = "0x1816FCCC0")] public void PlaySEAttack01() { SoundEffect soundEffect = this.g_SEAttack01; int num = 0; if (!(soundEffect == num)) { this.g_SEAttack01.gameObject.SetActive(true); this.g_SEAttack01.PlayRandom(1f, 1f); } } // Token: 0x06000AEB RID: 2795 RVA: 0x0001A208 File Offset: 0x00018408 [Token(Token = "0x6000AEB")] [Address(RVA = "0x16FCD80", Offset = "0x16FBB80", VA = "0x1816FCD80")] public void PlaySEAttack02() { SoundEffect soundEffect = this.g_SEAttack02; int num = 0; if (!(soundEffect == num)) { this.g_SEAttack02.gameObject.SetActive(true); this.g_SEAttack02.PlayRandom(1f, 1f); } } // Token: 0x06000AEC RID: 2796 RVA: 0x0001A254 File Offset: 0x00018454 [Token(Token = "0x6000AEC")] [Address(RVA = "0x16FDE80", Offset = "0x16FCC80", VA = "0x1816FDE80")] public void UpdatePlayerPos(Vector3 Pos) { float z = Pos.z; this.g_v3SeePlayPos.z = z; } // Token: 0x06000AED RID: 2797 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AED")] [Address(RVA = "0x16FCB40", Offset = "0x16FB940", VA = "0x1816FCB40")] public void PlayPSTeleportStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AEE RID: 2798 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AEE")] [Address(RVA = "0x16FC830", Offset = "0x16FB630", VA = "0x1816FC830")] public void PlayPSTeleportEnd(Vector3 v3Start, Vector3 v3End) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AEF RID: 2799 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AEF")] [Address(RVA = "0x16FA900", Offset = "0x16F9700", VA = "0x1816FA900")] public Vector3 FindTeleportRandom() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000AF0 RID: 2800 RVA: 0x0001A274 File Offset: 0x00018474 [Token(Token = "0x6000AF0")] [Address(RVA = "0x16FD610", Offset = "0x16FC410", VA = "0x1816FD610")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.g_ChargeHandL, fTimeScale); Common.SetEffectTimeScale(this.g_ChargeHandR, fTimeScale); ParticleSystem ps_TeleportStart = this.PS_TeleportStart; int num = 0; if (ps_TeleportStart != num) { Common.SetEffectTimeScale(this.PS_TeleportStart, fTimeScale); } ParticleSystem ps_TeleportEnd = this.PS_TeleportEnd; int num2 = 0; if (ps_TeleportEnd != num2) { Common.SetEffectTimeScale(this.PS_TeleportEnd, fTimeScale); } } // Token: 0x06000AF1 RID: 2801 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000AF1")] [Address(RVA = "0x16FF850", Offset = "0x16FE650", VA = "0x1816FF850")] public Doll03EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001209 RID: 4617 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001209")] private NPCManage g_NPCM; // Token: 0x0400120A RID: 4618 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400120A")] private ParticleSystem g_BodyEffect; // Token: 0x0400120B RID: 4619 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400120B")] private ParticleSystem g_DeathEffect; // Token: 0x0400120C RID: 4620 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400120C")] private ParticleSystem g_ChargeHandL; // Token: 0x0400120D RID: 4621 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400120D")] private ParticleSystem g_ChargeHandR; // Token: 0x0400120E RID: 4622 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400120E")] public ParticleSystem PS_TeleportStart; // Token: 0x0400120F RID: 4623 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400120F")] public ParticleSystem PS_TeleportEnd; // Token: 0x04001210 RID: 4624 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001210")] public Transform Attack02ChargePos; // Token: 0x04001211 RID: 4625 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001211")] private float g_fMoveSpeed; // Token: 0x04001212 RID: 4626 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001212")] [SerializeField] private string gHelpObjectPath; // Token: 0x04001213 RID: 4627 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001213")] [SerializeField] private string gMagicLoopObjectPath; // Token: 0x04001214 RID: 4628 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001214")] [SerializeField] private string gMagicCompleteObjectPath; // Token: 0x04001215 RID: 4629 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001215")] [SerializeField] private string gBuffDefenseObjectPath; // Token: 0x04001216 RID: 4630 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001216")] [SerializeField] private string gBuffCureObjectPath; // Token: 0x04001217 RID: 4631 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001217")] [SerializeField] private string gIdleObjectPath; // Token: 0x04001218 RID: 4632 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001218")] [SerializeField] private string gAttack01ObjectPath; // Token: 0x04001219 RID: 4633 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001219")] [SerializeField] private string gAttack02ChargeObjectPath; // Token: 0x0400121A RID: 4634 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400121A")] [SerializeField] private string gAttack02ObjectPath; // Token: 0x0400121B RID: 4635 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400121B")] [SerializeField] private string gDodgeObjectPath; // Token: 0x0400121C RID: 4636 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400121C")] [SerializeField] private string gAttackMagicReadyObjectPath; // Token: 0x0400121D RID: 4637 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400121D")] [SerializeField] private string gAttackMagicCastObjectPath; // Token: 0x0400121E RID: 4638 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400121E")] [SerializeField] private string gAttackMagicCollisionObjectPath; // Token: 0x0400121F RID: 4639 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400121F")] [SerializeField] private string gAttackMagicCastObjectBigPath; // Token: 0x04001220 RID: 4640 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001220")] [SerializeField] private string gAttackMagicCastObjectBigHitPath; // Token: 0x04001221 RID: 4641 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001221")] [SerializeField] private string gTeleportPath; // Token: 0x04001222 RID: 4642 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001222")] [SerializeField] private string gTeleportFloorPath; // Token: 0x04001223 RID: 4643 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001223")] private EffectPool g_EffHelp; // Token: 0x04001224 RID: 4644 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001224")] private EffectPool g_EffMagicLoop; // Token: 0x04001225 RID: 4645 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001225")] private EffectPool g_EffMagicComplete; // Token: 0x04001226 RID: 4646 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001226")] private EffectPool g_EffIdle; // Token: 0x04001227 RID: 4647 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001227")] private EffectPool g_EffAttack01; // Token: 0x04001228 RID: 4648 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001228")] private EffectPool g_EffAttack02Charge; // Token: 0x04001229 RID: 4649 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001229")] private EffectPool g_EffAttack02; // Token: 0x0400122A RID: 4650 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400122A")] private EffectPool g_EffDodge; // Token: 0x0400122B RID: 4651 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400122B")] private EffectPool g_EffAttackMagicReady; // Token: 0x0400122C RID: 4652 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400122C")] private EffectPool g_EffAttackMagicCast; // Token: 0x0400122D RID: 4653 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400122D")] private EffectPool g_EffAttackMagicCollision; // Token: 0x0400122E RID: 4654 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400122E")] private EffectPool g_EffAttackMagicCastBig; // Token: 0x0400122F RID: 4655 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400122F")] private EffectPool g_EffAttackMagicCastBigHit; // Token: 0x04001230 RID: 4656 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001230")] private EffectPool g_EffTeleport; // Token: 0x04001231 RID: 4657 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001231")] private EffectPool g_EffTeleportFloor; // Token: 0x04001232 RID: 4658 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001232")] private float g_fMatShadowPos; // Token: 0x04001233 RID: 4659 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001233")] private Material g_matBody01; // Token: 0x04001234 RID: 4660 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001234")] private Material g_matBody02; // Token: 0x04001235 RID: 4661 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001235")] private Material g_matBody03; // Token: 0x04001236 RID: 4662 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001236")] private Material g_matEye; // Token: 0x04001237 RID: 4663 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001237")] private Material g_matHead; // Token: 0x04001238 RID: 4664 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001238")] private Material g_matWeapon; // Token: 0x04001239 RID: 4665 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001239")] private Color g_colDamaged; // Token: 0x0400123A RID: 4666 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400123A")] private bool g_bDeath; // Token: 0x0400123B RID: 4667 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x400123B")] private float g_fDeathShadowPos; // Token: 0x0400123C RID: 4668 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400123C")] private Doll03EffectPlay.BuffType g_BuffType; // Token: 0x0400123D RID: 4669 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x400123D")] private LayerMask g_BuffMask; // Token: 0x0400123E RID: 4670 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400123E")] private bool g_bAttackMagic; // Token: 0x0400123F RID: 4671 [FieldOffset(Offset = "0x1B9")] [Token(Token = "0x400123F")] private bool g_bAttackMagicCast; // Token: 0x04001240 RID: 4672 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x4001240")] private Vector3 g_v3SeePlayPos; // Token: 0x04001241 RID: 4673 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001241")] private Vector3 g_v3AttackMagicPos; // Token: 0x04001242 RID: 4674 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x4001242")] private float g_fAttackMagicCastTime; // Token: 0x04001243 RID: 4675 [Token(Token = "0x4001243")] private const float g_fWindMagicCollisionTime = 0.3f; // Token: 0x04001244 RID: 4676 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001244")] private float g_fWindMagicCollisionTimeVal; // Token: 0x04001245 RID: 4677 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001245")] private AttackData g_ADWindMagic; // Token: 0x04001246 RID: 4678 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001246")] public Light WindLight; // Token: 0x04001247 RID: 4679 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4001247")] [SerializeField] private string sESwingObjectPath; // Token: 0x04001248 RID: 4680 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4001248")] [SerializeField] private string sEDestoryObjectPath; // Token: 0x04001249 RID: 4681 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4001249")] [SerializeField] private string sEMagicLoopObjectPath; // Token: 0x0400124A RID: 4682 [FieldOffset(Offset = "0x208")] [Token(Token = "0x400124A")] [SerializeField] private string sEAttackReadyObjectPath; // Token: 0x0400124B RID: 4683 [FieldOffset(Offset = "0x210")] [Token(Token = "0x400124B")] [SerializeField] private string sEDodgeObjectPath; // Token: 0x0400124C RID: 4684 [FieldOffset(Offset = "0x218")] [Token(Token = "0x400124C")] [SerializeField] private string sELandObjectPath; // Token: 0x0400124D RID: 4685 [FieldOffset(Offset = "0x220")] [Token(Token = "0x400124D")] [SerializeField] private string sEWoodObjectPath; // Token: 0x0400124E RID: 4686 [FieldOffset(Offset = "0x228")] [Token(Token = "0x400124E")] [SerializeField] private string sEAttack01ObjectPath; // Token: 0x0400124F RID: 4687 [FieldOffset(Offset = "0x230")] [Token(Token = "0x400124F")] [SerializeField] private string sEAttack02ObjectPath; // Token: 0x04001250 RID: 4688 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4001250")] [SerializeField] private string sEMagicCompleteObjectPath; // Token: 0x04001251 RID: 4689 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4001251")] [SerializeField] private string sESweepObjectPath; // Token: 0x04001252 RID: 4690 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4001252")] [SerializeField] private string sEHelp01ObjectPath; // Token: 0x04001253 RID: 4691 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4001253")] [SerializeField] private string sEHelp02ObjectPath; // Token: 0x04001254 RID: 4692 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4001254")] [SerializeField] private string sETeleportPath; // Token: 0x04001255 RID: 4693 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4001255")] private SoundEffect g_SESwing; // Token: 0x04001256 RID: 4694 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4001256")] private SoundEffect g_SEDestory; // Token: 0x04001257 RID: 4695 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4001257")] private SoundEffect g_SEMagicLoop; // Token: 0x04001258 RID: 4696 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4001258")] private SoundEffect g_SEAttackReady; // Token: 0x04001259 RID: 4697 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4001259")] private SoundEffect g_SEDodge; // Token: 0x0400125A RID: 4698 [FieldOffset(Offset = "0x288")] [Token(Token = "0x400125A")] private SoundEffect g_SELand; // Token: 0x0400125B RID: 4699 [FieldOffset(Offset = "0x290")] [Token(Token = "0x400125B")] private SoundEffect g_SEWood; // Token: 0x0400125C RID: 4700 [FieldOffset(Offset = "0x298")] [Token(Token = "0x400125C")] private SoundEffect g_SEAttack01; // Token: 0x0400125D RID: 4701 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x400125D")] private SoundEffect g_SEAttack02; // Token: 0x0400125E RID: 4702 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x400125E")] private SoundEffect g_SEMagicComplete; // Token: 0x0400125F RID: 4703 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x400125F")] private SoundEffect g_SESweep; // Token: 0x04001260 RID: 4704 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4001260")] private SoundEffect g_SEHelp01; // Token: 0x04001261 RID: 4705 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4001261")] private SoundEffect g_SEHelp02; // Token: 0x04001262 RID: 4706 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4001262")] private SoundEffect g_SETeleport; // Token: 0x04001263 RID: 4707 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4001263")] public NPCManage Self; // Token: 0x04001264 RID: 4708 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4001264")] public NPCManage[] BuffEnemy; // Token: 0x04001265 RID: 4709 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4001265")] public Transform[] PosTeleport; // Token: 0x04001266 RID: 4710 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4001266")] public bool Doll03Big; // Token: 0x020000CD RID: 205 [Token(Token = "0x20000CD")] public enum BuffType { // Token: 0x04001268 RID: 4712 [Token(Token = "0x4001268")] Null, // Token: 0x04001269 RID: 4713 [Token(Token = "0x4001269")] Cure, // Token: 0x0400126A RID: 4714 [Token(Token = "0x400126A")] Defense, // Token: 0x0400126B RID: 4715 [Token(Token = "0x400126B")] AttackMagic } }