using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000CE RID: 206 [Token(Token = "0x20000CE")] public class DollWeakCEffectPlay : MonoBehaviour { // Token: 0x06000B00 RID: 2816 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B00")] [Address(RVA = "0x1700700", Offset = "0x16FF500", VA = "0x181700700")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B01 RID: 2817 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B01")] [Address(RVA = "0x1702DC0", Offset = "0x1701BC0", VA = "0x181702DC0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B02 RID: 2818 RVA: 0x0001A4B0 File Offset: 0x000186B0 [Token(Token = "0x6000B02")] [Address(RVA = "0x1702130", Offset = "0x1700F30", VA = "0x181702130")] private void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { this.g_SEMove.PlayRandom(1f, 1f); } } // Token: 0x06000B03 RID: 2819 RVA: 0x0001A500 File Offset: 0x00018700 [Token(Token = "0x6000B03")] [Address(RVA = "0x1701980", Offset = "0x1700780", VA = "0x181701980")] public void MeshShowEnable(bool bShow) { SkinnedMeshRenderer[] array = this.g_Mesh; int num = 0; if (num < array.Length) { if (array != 0) { array[num].gameObject.SetActive(bShow); } num++; } } // Token: 0x06000B04 RID: 2820 RVA: 0x0001A540 File Offset: 0x00018740 [Token(Token = "0x6000B04")] [Address(RVA = "0x1700120", Offset = "0x16FEF20", VA = "0x181700120")] public void Damaged() { Material[] array = this.g_Material; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; int num2 = 0; if (material != num2) { Material material2 = this.g_Material[num]; float num3 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num3); } Material[] array2 = this.g_Material; num++; } } // Token: 0x06000B05 RID: 2821 RVA: 0x0001A5B0 File Offset: 0x000187B0 [Token(Token = "0x6000B05")] [Address(RVA = "0x1700250", Offset = "0x16FF050", VA = "0x181700250")] public void Death() { this.g_iStatus = (int)((ulong)1L); this.g_bSEMoveEnable = false; } // Token: 0x06000B06 RID: 2822 RVA: 0x0001A5D0 File Offset: 0x000187D0 [Token(Token = "0x6000B06")] [Address(RVA = "0x1702430", Offset = "0x1701230", VA = "0x181702430")] public void SetMoveSpeed(float fMoveSpeed) { this.g_fSEMoveSpeed = fMoveSpeed; } // Token: 0x06000B07 RID: 2823 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B07")] [Address(RVA = "0x1700260", Offset = "0x16FF060", VA = "0x181700260")] public void Destroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B08 RID: 2824 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B08")] [Address(RVA = "0x16FF8C0", Offset = "0x16FE6C0", VA = "0x1816FF8C0")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B09 RID: 2825 RVA: 0x0001A5E4 File Offset: 0x000187E4 [Token(Token = "0x6000B09")] [Address(RVA = "0x17022B0", Offset = "0x17010B0", VA = "0x1817022B0")] public void Remove() { CapsuleCollider capsuleCollider = this.g_BodyCollider; int num = 0; if (capsuleCollider != num) { CapsuleCollider capsuleCollider2 = this.g_BodyCollider; int num2 = 0; capsuleCollider2.enabled = num2 != 0; } SphereCollider sphereCollider = this.g_HeadCollider; int num3 = 0; if (sphereCollider != num3) { SphereCollider sphereCollider2 = this.g_HeadCollider; int num4 = 0; sphereCollider2.enabled = num4 != 0; } BoxCollider boxCollider = this.g_ShieldCollider; int num5 = 0; if (boxCollider != num5) { BoxCollider boxCollider2 = this.g_ShieldCollider; int num6 = 0; boxCollider2.enabled = num6 != 0; } CharacterController characterController = this.g_CC; int num7 = 0; if (characterController != num7) { CharacterController characterController2 = this.g_CC; int num8 = 0; characterController2.enabled = num8 != 0; } int num9 = 0; this.MeshShowEnable(num9 != 0); } // Token: 0x06000B0A RID: 2826 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B0A")] [Address(RVA = "0x1702680", Offset = "0x1701480", VA = "0x181702680")] public void ShieldDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B0B RID: 2827 RVA: 0x0001A6A8 File Offset: 0x000188A8 [Token(Token = "0x6000B0B")] [Address(RVA = "0x1701DE0", Offset = "0x1700BE0", VA = "0x181701DE0")] public void PlayPSHandEffect() { ParticleSystem particleSystem = this.g_HandEffectL; int num = 0; if (particleSystem != num) { this.g_HandEffectL.Play(true); } ParticleSystem particleSystem2 = this.g_HandEffectR; int num2 = 0; if (particleSystem2 != num2) { this.g_HandEffectR.Play(true); } } // Token: 0x06000B0C RID: 2828 RVA: 0x0001A6FC File Offset: 0x000188FC [Token(Token = "0x6000B0C")] [Address(RVA = "0x1701EC0", Offset = "0x1700CC0", VA = "0x181701EC0")] public void PlayPSWeaponCollision() { ParticleSystem particleSystem = this.g_WeaponCollisionEffect; int num = 0; if (particleSystem != num) { this.g_WeaponCollisionEffect.Play(true); } this.g_SEAttack01Collision.gameObject.SetActive(true); this.g_SEAttack01Collision.PlayRandom(1f, 1f); } // Token: 0x06000B0D RID: 2829 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B0D")] [Address(RVA = "0x1701A20", Offset = "0x1700820", VA = "0x181701A20")] public void PlayEffectAttack00() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B0E RID: 2830 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B0E")] [Address(RVA = "0x1701AE0", Offset = "0x17008E0", VA = "0x181701AE0")] public void PlayEffectAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B0F RID: 2831 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B0F")] [Address(RVA = "0x1701BA0", Offset = "0x17009A0", VA = "0x181701BA0")] public void PlayEffectAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B10 RID: 2832 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B10")] [Address(RVA = "0x1701C60", Offset = "0x1700A60", VA = "0x181701C60")] public void PlayEffectAttack03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B11 RID: 2833 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B11")] [Address(RVA = "0x1701D20", Offset = "0x1700B20", VA = "0x181701D20")] public void PlayEffectAttackRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B12 RID: 2834 RVA: 0x0001A754 File Offset: 0x00018954 [Token(Token = "0x6000B12")] [Address(RVA = "0x17021F0", Offset = "0x1700FF0", VA = "0x1817021F0")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (!(soundEffect == num)) { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x06000B13 RID: 2835 RVA: 0x0001A7A0 File Offset: 0x000189A0 [Token(Token = "0x6000B13")] [Address(RVA = "0x1702060", Offset = "0x1700E60", VA = "0x181702060")] public void PlaySELand(int i) { SoundEffect soundEffect = this.g_SELand; int num = 0; if (!(soundEffect == num)) { this.g_SELand.gameObject.SetActive(true); this.g_SELand.Play(i, 1f, 1f); } } // Token: 0x06000B14 RID: 2836 RVA: 0x0001A7F0 File Offset: 0x000189F0 [Token(Token = "0x6000B14")] [Address(RVA = "0x1701F90", Offset = "0x1700D90", VA = "0x181701F90")] public void PlaySEFootstep() { if (this.g_fSEMoveSpeed > 0.01f) { SoundEffect soundEffect = this.g_SEFootstep; int num = 0; if (soundEffect != num) { this.g_SEFootstep.gameObject.SetActive(true); this.g_SEFootstep.PlayRandom(1f, 1f); return; } } } // Token: 0x06000B15 RID: 2837 RVA: 0x0001A84C File Offset: 0x00018A4C [Token(Token = "0x6000B15")] [Address(RVA = "0x1702440", Offset = "0x1701240", VA = "0x181702440")] public void SetTimeScale(float fTimeScale) { ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; if (particleSystem != num) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); } ParticleSystem particleSystem2 = this.g_EyeEffect; int num2 = 0; if (particleSystem2 != num2) { Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale); } ParticleSystem particleSystem3 = this.g_DeathEffect; int num3 = 0; if (particleSystem3 != num3) { Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); } ParticleSystem particleSystem4 = this.g_HandEffectL; int num4 = 0; if (particleSystem4 != num4) { Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale); } ParticleSystem particleSystem5 = this.g_HandEffectR; int num5 = 0; if (particleSystem5 != num5) { Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale); } ParticleSystem particleSystem6 = this.g_WeaponCollisionEffect; int num6 = 0; if (particleSystem6 != num6) { Common.SetEffectTimeScale(this.g_WeaponCollisionEffect, fTimeScale); } ParticleSystem particleSystem7 = this.g_DamagedShieldEffect; int num7 = 0; if (particleSystem7 != num7) { Common.SetEffectTimeScale(this.g_DamagedShieldEffect, fTimeScale); } } // Token: 0x06000B16 RID: 2838 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B16")] [Address(RVA = "0x1703CF0", Offset = "0x1702AF0", VA = "0x181703CF0")] public DollWeakCEffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400126C RID: 4716 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400126C")] private Transform g_EffectParent; // Token: 0x0400126D RID: 4717 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400126D")] public SkinnedMeshRenderer[] g_Mesh; // Token: 0x0400126E RID: 4718 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400126E")] private float g_fMatShadowPos; // Token: 0x0400126F RID: 4719 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400126F")] private Color g_colDamaged; // Token: 0x04001270 RID: 4720 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001270")] private Material[] g_Material; // Token: 0x04001271 RID: 4721 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001271")] private int g_iStatus; // Token: 0x04001272 RID: 4722 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001272")] public GameObject g_DamagedMeshRoot; // Token: 0x04001273 RID: 4723 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001273")] public MeshRenderer[] g_DamegedMesh; // Token: 0x04001274 RID: 4724 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001274")] private Transform[] g_DamagedParent; // Token: 0x04001275 RID: 4725 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001275")] private Vector3[] g_DamegedMeshPos; // Token: 0x04001276 RID: 4726 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001276")] private Quaternion[] g_DamegedMeshRot; // Token: 0x04001277 RID: 4727 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001277")] private Material[] g_DamegedMaterial; // Token: 0x04001278 RID: 4728 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001278")] private float g_fDamagetMatShadowPos; // Token: 0x04001279 RID: 4729 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001279")] public MeshRenderer[] g_DamagedShieldMesh; // Token: 0x0400127A RID: 4730 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400127A")] private Transform[] g_DamagedShieldParent; // Token: 0x0400127B RID: 4731 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400127B")] private Vector3[] g_DamegedShieldMeshPos; // Token: 0x0400127C RID: 4732 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400127C")] private Quaternion[] g_DamegedShieldMeshRot; // Token: 0x0400127D RID: 4733 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400127D")] private Material[] g_DamegedShieldMaterial; // Token: 0x0400127E RID: 4734 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400127E")] private float g_fDamagetShieldMatShadowPos; // Token: 0x0400127F RID: 4735 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x400127F")] private bool g_bDamageShield; // Token: 0x04001280 RID: 4736 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001280")] public ParticleSystem g_BodyEffect; // Token: 0x04001281 RID: 4737 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001281")] public ParticleSystem g_EyeEffect; // Token: 0x04001282 RID: 4738 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001282")] public ParticleSystem g_DeathEffect; // Token: 0x04001283 RID: 4739 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001283")] public ParticleSystem g_HandEffectL; // Token: 0x04001284 RID: 4740 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001284")] public ParticleSystem g_HandEffectR; // Token: 0x04001285 RID: 4741 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001285")] public ParticleSystem g_WeaponCollisionEffect; // Token: 0x04001286 RID: 4742 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001286")] public ParticleSystem g_DamagedShieldEffect; // Token: 0x04001287 RID: 4743 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001287")] public CapsuleCollider g_BodyCollider; // Token: 0x04001288 RID: 4744 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001288")] public SphereCollider g_HeadCollider; // Token: 0x04001289 RID: 4745 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001289")] public BoxCollider g_ShieldCollider; // Token: 0x0400128A RID: 4746 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400128A")] public CharacterController g_CC; // Token: 0x0400128B RID: 4747 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400128B")] [SerializeField] private string gDeathEffectObjPath; // Token: 0x0400128C RID: 4748 [FieldOffset(Offset = "0x118")] [Token(Token = "0x400128C")] public Transform g_DeathExplosionPosition; // Token: 0x0400128D RID: 4749 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400128D")] private EffectPool g_EffDeathExplosion; // Token: 0x0400128E RID: 4750 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400128E")] [SerializeField] private string effAttack00ObjectPath; // Token: 0x0400128F RID: 4751 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400128F")] [SerializeField] private string effAttack01ObjectPath; // Token: 0x04001290 RID: 4752 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001290")] [SerializeField] private string effAttack02ObjectPath; // Token: 0x04001291 RID: 4753 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001291")] [SerializeField] private string effAttack03ObjectPath; // Token: 0x04001292 RID: 4754 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001292")] [SerializeField] private string effAttackRunObjectPath; // Token: 0x04001293 RID: 4755 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001293")] private EffectPool g_EffAttack00; // Token: 0x04001294 RID: 4756 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001294")] private EffectPool g_EffAttack01; // Token: 0x04001295 RID: 4757 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001295")] private EffectPool g_EffAttack02; // Token: 0x04001296 RID: 4758 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001296")] private EffectPool g_EffAttack03; // Token: 0x04001297 RID: 4759 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001297")] private EffectPool g_EffAttackRun; // Token: 0x04001298 RID: 4760 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001298")] [SerializeField] private string sEMovePath; // Token: 0x04001299 RID: 4761 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001299")] [SerializeField] private string sESwingPath; // Token: 0x0400129A RID: 4762 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400129A")] [SerializeField] private string sELandPath; // Token: 0x0400129B RID: 4763 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400129B")] [SerializeField] private string sEFootstepPath; // Token: 0x0400129C RID: 4764 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400129C")] [SerializeField] private string sEAttack01CollisionPath; // Token: 0x0400129D RID: 4765 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400129D")] private SoundEffect g_SEMove; // Token: 0x0400129E RID: 4766 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400129E")] private SoundEffect g_SESwing; // Token: 0x0400129F RID: 4767 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400129F")] private SoundEffect g_SELand; // Token: 0x040012A0 RID: 4768 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40012A0")] private SoundEffect g_SEFootstep; // Token: 0x040012A1 RID: 4769 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40012A1")] private SoundEffect g_SEAttack01Collision; // Token: 0x040012A2 RID: 4770 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40012A2")] private float g_fSEMoveSpeed; // Token: 0x040012A3 RID: 4771 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x40012A3")] private bool g_bSEMoveEnable; // Token: 0x040012A4 RID: 4772 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40012A4")] private float g_fSDMoveVolume; }