using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000CF RID: 207 [Token(Token = "0x20000CF")] public class DollWeakDEffectPlay : MonoBehaviour { // Token: 0x06000B1C RID: 2844 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B1C")] [Address(RVA = "0x17049D0", Offset = "0x17037D0", VA = "0x1817049D0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B1D RID: 2845 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B1D")] [Address(RVA = "0x1707A60", Offset = "0x1706860", VA = "0x181707A60")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B1E RID: 2846 RVA: 0x0001AA8C File Offset: 0x00018C8C [Token(Token = "0x6000B1E")] [Address(RVA = "0x1707150", Offset = "0x1705F50", VA = "0x181707150")] private void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { this.g_SEMove.PlayRandom(1f, 1f); } } // Token: 0x06000B1F RID: 2847 RVA: 0x0001AADC File Offset: 0x00018CDC [Token(Token = "0x6000B1F")] [Address(RVA = "0x1701980", Offset = "0x1700780", VA = "0x181701980")] public void MeshShowEnable(bool bShow) { SkinnedMeshRenderer[] array = this.g_Mesh; int num = 0; if (num < array.Length) { if (array != 0) { array[num].gameObject.SetActive(bShow); } num++; } } // Token: 0x06000B20 RID: 2848 RVA: 0x0001AB1C File Offset: 0x00018D1C [Token(Token = "0x6000B20")] [Address(RVA = "0x1704450", Offset = "0x1703250", VA = "0x181704450")] public void Damaged() { Material[] array = this.g_Material; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; int num2 = 0; if (material != num2) { Material material2 = this.g_Material[num]; float num3 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num3); } Material[] array2 = this.g_Material; num++; } } // Token: 0x06000B21 RID: 2849 RVA: 0x0001AB8C File Offset: 0x00018D8C [Token(Token = "0x6000B21")] [Address(RVA = "0x1704580", Offset = "0x1703380", VA = "0x181704580")] public void Death() { this.g_iStatus = (int)((ulong)1L); this.g_bSEMoveEnable = false; } // Token: 0x06000B22 RID: 2850 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B22")] [Address(RVA = "0x1704590", Offset = "0x1703390", VA = "0x181704590")] public void Destroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B23 RID: 2851 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B23")] [Address(RVA = "0x1703EE0", Offset = "0x1702CE0", VA = "0x181703EE0")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B24 RID: 2852 RVA: 0x0001ABAC File Offset: 0x00018DAC [Token(Token = "0x6000B24")] [Address(RVA = "0x17072D0", Offset = "0x17060D0", VA = "0x1817072D0")] public void Remove() { CapsuleCollider capsuleCollider = this.g_BodyCollider; int num = 0; if (capsuleCollider != num) { CapsuleCollider capsuleCollider2 = this.g_BodyCollider; int num2 = 0; capsuleCollider2.enabled = num2 != 0; } SphereCollider sphereCollider = this.g_HeadCollider; int num3 = 0; if (sphereCollider != num3) { SphereCollider sphereCollider2 = this.g_HeadCollider; int num4 = 0; sphereCollider2.enabled = num4 != 0; } CharacterController characterController = this.g_CC; int num5 = 0; if (characterController != num5) { CharacterController characterController2 = this.g_CC; int num6 = 0; characterController2.enabled = num6 != 0; } int num7 = 0; this.MeshShowEnable(num7 != 0); } // Token: 0x06000B25 RID: 2853 RVA: 0x0001AC44 File Offset: 0x00018E44 [Token(Token = "0x6000B25")] [Address(RVA = "0x1703D60", Offset = "0x1702B60", VA = "0x181703D60")] public void CancelMagic() { ParticleSystem particleSystem = this.g_MagicChargeL; int num = 0; if (particleSystem != num) { this.g_MagicChargeL.Stop(true); } ParticleSystem particleSystem2 = this.g_MagicChargeR; int num2 = 0; if (particleSystem2 != num2) { this.g_MagicChargeR.Stop(true); } ParticleSystem particleSystem3 = this.g_MagicL; int num3 = 0; if (particleSystem3 != num3) { this.g_MagicL.Stop(true); } ParticleSystem particleSystem4 = this.g_MagicR; int num4 = 0; if (particleSystem4 != num4) { this.g_MagicR.Stop(true); } } // Token: 0x06000B26 RID: 2854 RVA: 0x0001ACDC File Offset: 0x00018EDC [Token(Token = "0x6000B26")] [Address(RVA = "0x1706AA0", Offset = "0x17058A0", VA = "0x181706AA0")] public void PlayPSChargeMagic() { ParticleSystem particleSystem = this.g_MagicChargeL; int num = 0; if (particleSystem != num) { this.g_MagicChargeL.Play(true); } ParticleSystem particleSystem2 = this.g_MagicChargeR; int num2 = 0; if (particleSystem2 != num2) { this.g_MagicChargeR.Play(true); } SoundEffect soundEffect = this.g_SEMagicCharge; int num3 = 0; if (!(soundEffect == num3)) { this.g_SEMagicCharge.gameObject.SetActive(true); this.g_SEMagicCharge.PlayRandom(1f, 1f); } } // Token: 0x06000B27 RID: 2855 RVA: 0x0001AD6C File Offset: 0x00018F6C [Token(Token = "0x6000B27")] [Address(RVA = "0x1706CF0", Offset = "0x1705AF0", VA = "0x181706CF0")] public void PlayPSMagic() { ParticleSystem particleSystem = this.g_MagicChargeL; int num = 0; if (particleSystem != num) { this.g_MagicChargeL.Stop(true); } ParticleSystem particleSystem2 = this.g_MagicChargeR; int num2 = 0; if (particleSystem2 != num2) { this.g_MagicChargeR.Stop(true); } ParticleSystem particleSystem3 = this.g_MagicL; int num3 = 0; if (particleSystem3 != num3) { this.g_MagicL.Play(true); } ParticleSystem particleSystem4 = this.g_MagicR; int num4 = 0; if (particleSystem4 != num4) { this.g_MagicR.Play(true); } SoundEffect soundEffect = this.g_SEMagicComplete; int num5 = 0; if (!(soundEffect == num5)) { this.g_SEMagicComplete.gameObject.SetActive(true); this.g_SEMagicComplete.PlayRandom(1f, 1f); } } // Token: 0x06000B28 RID: 2856 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B28")] [Address(RVA = "0x1705B80", Offset = "0x1704980", VA = "0x181705B80")] public void PlayEffShot01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B29 RID: 2857 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B29")] [Address(RVA = "0x1705F00", Offset = "0x1704D00", VA = "0x181705F00")] public void PlayEffShot02L() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B2A RID: 2858 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B2A")] [Address(RVA = "0x17061B0", Offset = "0x1704FB0", VA = "0x1817061B0")] public void PlayEffShot02R() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B2B RID: 2859 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B2B")] [Address(RVA = "0x1706450", Offset = "0x1705250", VA = "0x181706450")] public void PlayEffShot03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B2C RID: 2860 RVA: 0x0001AE40 File Offset: 0x00019040 [Token(Token = "0x6000B2C")] [Address(RVA = "0x1706C10", Offset = "0x1705A10", VA = "0x181706C10")] public void PlayPSHandEffect() { ParticleSystem particleSystem = this.g_HandEffectL; int num = 0; if (particleSystem != num) { this.g_HandEffectL.Play(true); } ParticleSystem particleSystem2 = this.g_HandEffectR; int num2 = 0; if (particleSystem2 != num2) { this.g_HandEffectR.Play(true); } } // Token: 0x06000B2D RID: 2861 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B2D")] [Address(RVA = "0x1706920", Offset = "0x1705720", VA = "0x181706920")] public void PlayEffectAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B2E RID: 2862 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B2E")] [Address(RVA = "0x17069E0", Offset = "0x17057E0", VA = "0x1817069E0")] public void PlayEffectAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B2F RID: 2863 RVA: 0x0001AE94 File Offset: 0x00019094 [Token(Token = "0x6000B2F")] [Address(RVA = "0x1707210", Offset = "0x1706010", VA = "0x181707210")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (!(soundEffect == num)) { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x06000B30 RID: 2864 RVA: 0x0001AEE0 File Offset: 0x000190E0 [Token(Token = "0x6000B30")] [Address(RVA = "0x1706F00", Offset = "0x1705D00", VA = "0x181706F00")] public void PlaySELand(int i) { SoundEffect soundEffect = this.g_SELand; int num = 0; if (!(soundEffect == num)) { this.g_SELand.gameObject.SetActive(true); this.g_SELand.Play(i, 1f, 1f); } } // Token: 0x06000B31 RID: 2865 RVA: 0x0001AF30 File Offset: 0x00019130 [Token(Token = "0x6000B31")] [Address(RVA = "0x1706FD0", Offset = "0x1705DD0", VA = "0x181706FD0")] public void PlaySEMagicCharge() { SoundEffect soundEffect = this.g_SEMagicCharge; int num = 0; if (!(soundEffect == num)) { this.g_SEMagicCharge.gameObject.SetActive(true); this.g_SEMagicCharge.PlayRandom(1f, 1f); } } // Token: 0x06000B32 RID: 2866 RVA: 0x0001AF7C File Offset: 0x0001917C [Token(Token = "0x6000B32")] [Address(RVA = "0x1707090", Offset = "0x1705E90", VA = "0x181707090")] public void PlaySEMagicComplete() { SoundEffect soundEffect = this.g_SEMagicComplete; int num = 0; if (!(soundEffect == num)) { this.g_SEMagicComplete.gameObject.SetActive(true); this.g_SEMagicComplete.PlayRandom(1f, 1f); } } // Token: 0x06000B33 RID: 2867 RVA: 0x0001AFC8 File Offset: 0x000191C8 [Token(Token = "0x6000B33")] [Address(RVA = "0x1707400", Offset = "0x1706200", VA = "0x181707400")] public void SetTimeScale(float fTimeScale) { ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; if (particleSystem != num) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); } ParticleSystem particleSystem2 = this.g_EyeEffect; int num2 = 0; if (particleSystem2 != num2) { Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale); } ParticleSystem particleSystem3 = this.g_DeathEffect; int num3 = 0; if (particleSystem3 != num3) { Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); } ParticleSystem particleSystem4 = this.g_HandEffectL; int num4 = 0; if (particleSystem4 != num4) { Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale); } ParticleSystem particleSystem5 = this.g_HandEffectR; int num5 = 0; if (particleSystem5 != num5) { Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale); } ParticleSystem particleSystem6 = this.g_MagicChargeL; int num6 = 0; if (particleSystem6 != num6) { Common.SetEffectTimeScale(this.g_MagicChargeL, fTimeScale); } ParticleSystem particleSystem7 = this.g_MagicChargeR; int num7 = 0; if (particleSystem7 != num7) { Common.SetEffectTimeScale(this.g_MagicChargeR, fTimeScale); } ParticleSystem particleSystem8 = this.g_MagicL; int num8 = 0; if (particleSystem8 != num8) { Common.SetEffectTimeScale(this.g_MagicL, fTimeScale); } ParticleSystem particleSystem9 = this.g_MagicR; int num9 = 0; if (particleSystem9 != num9) { Common.SetEffectTimeScale(this.g_MagicR, fTimeScale); } } // Token: 0x06000B34 RID: 2868 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B34")] [Address(RVA = "0x1708630", Offset = "0x1707430", VA = "0x181708630")] public DollWeakDEffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040012A5 RID: 4773 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40012A5")] private Transform g_EffectParent; // Token: 0x040012A6 RID: 4774 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40012A6")] public SkinnedMeshRenderer[] g_Mesh; // Token: 0x040012A7 RID: 4775 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40012A7")] private float g_fMatShadowPos; // Token: 0x040012A8 RID: 4776 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40012A8")] private Color g_colDamaged; // Token: 0x040012A9 RID: 4777 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40012A9")] private Material[] g_Material; // Token: 0x040012AA RID: 4778 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40012AA")] private int g_iStatus; // Token: 0x040012AB RID: 4779 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40012AB")] public GameObject g_DamagedMeshRoot; // Token: 0x040012AC RID: 4780 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40012AC")] public MeshRenderer[] g_DamegedMesh; // Token: 0x040012AD RID: 4781 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40012AD")] private Transform[] g_DamagedParent; // Token: 0x040012AE RID: 4782 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40012AE")] private Vector3[] g_DamegedMeshPos; // Token: 0x040012AF RID: 4783 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40012AF")] private Quaternion[] g_DamegedMeshRot; // Token: 0x040012B0 RID: 4784 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40012B0")] private Material[] g_DamegedMaterial; // Token: 0x040012B1 RID: 4785 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40012B1")] private float g_fDamagetMatShadowPos; // Token: 0x040012B2 RID: 4786 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40012B2")] public ParticleSystem g_BodyEffect; // Token: 0x040012B3 RID: 4787 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40012B3")] public ParticleSystem g_EyeEffect; // Token: 0x040012B4 RID: 4788 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40012B4")] public ParticleSystem g_DeathEffect; // Token: 0x040012B5 RID: 4789 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40012B5")] public ParticleSystem g_HandEffectL; // Token: 0x040012B6 RID: 4790 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40012B6")] public ParticleSystem g_HandEffectR; // Token: 0x040012B7 RID: 4791 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40012B7")] public ParticleSystem g_MagicChargeL; // Token: 0x040012B8 RID: 4792 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40012B8")] public ParticleSystem g_MagicChargeR; // Token: 0x040012B9 RID: 4793 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40012B9")] public ParticleSystem g_MagicL; // Token: 0x040012BA RID: 4794 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40012BA")] public ParticleSystem g_MagicR; // Token: 0x040012BB RID: 4795 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40012BB")] public CapsuleCollider g_BodyCollider; // Token: 0x040012BC RID: 4796 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40012BC")] public SphereCollider g_HeadCollider; // Token: 0x040012BD RID: 4797 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40012BD")] public CharacterController g_CC; // Token: 0x040012BE RID: 4798 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40012BE")] [SerializeField] private string gDeathEffectObjPath; // Token: 0x040012BF RID: 4799 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40012BF")] public Transform g_DeathExplosionPosition; // Token: 0x040012C0 RID: 4800 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40012C0")] private EffectPool g_EffDeathExplosion; // Token: 0x040012C1 RID: 4801 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40012C1")] [SerializeField] private string effAttack01ObjectPath; // Token: 0x040012C2 RID: 4802 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40012C2")] [SerializeField] private string effAttack02ObjectPath; // Token: 0x040012C3 RID: 4803 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40012C3")] private EffectPool g_EffAttack01; // Token: 0x040012C4 RID: 4804 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40012C4")] private EffectPool g_EffAttack02; // Token: 0x040012C5 RID: 4805 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40012C5")] [SerializeField] private string effMagicShotObjectPath; // Token: 0x040012C6 RID: 4806 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40012C6")] [SerializeField] private string effMagicBulletObjectPath; // Token: 0x040012C7 RID: 4807 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40012C7")] [SerializeField] private string effMagicCollisionObjectPath; // Token: 0x040012C8 RID: 4808 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40012C8")] [SerializeField] private string effMagicPlayerCollisionObjectPath; // Token: 0x040012C9 RID: 4809 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40012C9")] [SerializeField] private string effMagicBigBulletObjectPath; // Token: 0x040012CA RID: 4810 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40012CA")] [SerializeField] private string effMagicBigBulletCollisionObjectPath; // Token: 0x040012CB RID: 4811 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40012CB")] [SerializeField] private string effMagicBigShotObjectPath; // Token: 0x040012CC RID: 4812 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40012CC")] public Transform MagicPointL; // Token: 0x040012CD RID: 4813 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40012CD")] public Transform MagicPointR; // Token: 0x040012CE RID: 4814 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40012CE")] private EffectPool g_EffMagicShot; // Token: 0x040012CF RID: 4815 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40012CF")] private EffectPool g_EffMagicBullet; // Token: 0x040012D0 RID: 4816 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40012D0")] private EffectPool g_EffMagicCollision; // Token: 0x040012D1 RID: 4817 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40012D1")] private EffectPool g_EffMagicPlayerCollision; // Token: 0x040012D2 RID: 4818 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40012D2")] private EffectPool g_EffMagicBigBullet; // Token: 0x040012D3 RID: 4819 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40012D3")] private EffectPool g_EffMagicBigBulletCollision; // Token: 0x040012D4 RID: 4820 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40012D4")] private EffectPool g_EffMagicBigShot; // Token: 0x040012D5 RID: 4821 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40012D5")] [SerializeField] private string sEMovePath; // Token: 0x040012D6 RID: 4822 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40012D6")] [SerializeField] private string sESwingPath; // Token: 0x040012D7 RID: 4823 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40012D7")] [SerializeField] private string sELandPath; // Token: 0x040012D8 RID: 4824 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40012D8")] [SerializeField] private string sEMagicChargePath; // Token: 0x040012D9 RID: 4825 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40012D9")] [SerializeField] private string sEMagicCompletePath; // Token: 0x040012DA RID: 4826 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40012DA")] private SoundEffect g_SEMove; // Token: 0x040012DB RID: 4827 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40012DB")] private SoundEffect g_SESwing; // Token: 0x040012DC RID: 4828 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40012DC")] private SoundEffect g_SELand; // Token: 0x040012DD RID: 4829 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40012DD")] private SoundEffect g_SEMagicCharge; // Token: 0x040012DE RID: 4830 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40012DE")] private SoundEffect g_SEMagicComplete; // Token: 0x040012DF RID: 4831 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40012DF")] private bool g_bSEMoveEnable; // Token: 0x040012E0 RID: 4832 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x40012E0")] private float g_fSDMoveVolume; }