using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000166 RID: 358 [Token(Token = "0x2000166")] public class DoorSwitch : PassiveEvent { // Token: 0x060011E3 RID: 4579 RVA: 0x00028C0C File Offset: 0x00026E0C [Token(Token = "0x60011E3")] [Address(RVA = "0xA57890", Offset = "0xA56690", VA = "0x180A57890", Slot = "4")] protected override void Start() { base..ctor(); BoxCollider bc = this.BC; int num = 0; if (!(bc == num)) { this.BC.isTrigger = true; } Debug.LogError("找不到碰撞"); Animator ani = this.Ani; int num2 = 0; if (ani == num2) { Debug.LogError("找不到動畫"); } GameObject seobject = this.SEObject; Transform transform = base.transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(seobject, transform); this.g_SE = soundEffectOfPrefabs; this.g_fReciprocal = 2f; } // Token: 0x060011E4 RID: 4580 RVA: 0x00028C9C File Offset: 0x00026E9C [Token(Token = "0x60011E4")] [Address(RVA = "0xA57A80", Offset = "0xA56880", VA = "0x180A57A80", Slot = "6")] protected override void Update() { base.Update(); if (!this.g_bClose && !this.BC.enabled) { float num = this.g_fReciprocal; int num2 = 0; if (num > (float)num2) { this.g_fReciprocal = num; SceneEvent[] openEvent = this.OpenEvent; int num3 = 0; if (openEvent != 0 && num3 < openEvent.Length) { SceneEvent sceneEvent = openEvent[num3]; int num4 = 0; if (sceneEvent != num4) { this.OpenEvent[num3].OpenEvent(); } SceneEvent[] openEvent2 = this.OpenEvent; num3++; } SceneEvent[] releaseEvent = this.ReleaseEvent; if (releaseEvent != 0 && num3 < releaseEvent.Length) { SceneEvent sceneEvent2 = releaseEvent[num3]; int num5 = 0; if (sceneEvent2 != num5) { this.ReleaseEvent[num3].ReleaseEvent(); } SceneEvent[] releaseEvent2 = this.ReleaseEvent; num3++; while (releaseEvent2 != 0) { } } OpenDoor[] door = this.Door; if (door != 0 && num3 < door.Length) { OpenDoor openDoor = door[num3]; int num6 = 0; if (openDoor != num6) { this.Door[num3].SwitchOnDoor(); } OpenDoor[] door2 = this.Door; num3++; while (door2 != 0) { } } this.g_bClose = true; } } } // Token: 0x060011E5 RID: 4581 RVA: 0x00028DE0 File Offset: 0x00026FE0 [Token(Token = "0x60011E5")] [Address(RVA = "0xA57A10", Offset = "0xA56810", VA = "0x180A57A10")] public void SwitchOn() { BoxCollider bc = this.BC; int num = 0; bc.enabled = num != 0; Animator ani = this.Ani; int num2 = 0; ani.CrossFade("SwitchOn", 0.025f, num2); } // Token: 0x060011E6 RID: 4582 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011E6")] [Address(RVA = "0xA57520", Offset = "0xA56320", VA = "0x180A57520")] public void SaveSwitchOn() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011E7 RID: 4583 RVA: 0x00028E20 File Offset: 0x00027020 [Token(Token = "0x60011E7")] [Address(RVA = "0xA57290", Offset = "0xA56090", VA = "0x180A57290")] public void AniPlaySwitchOnSE() { SoundEffect soundEffect = this.g_SE; int num = 0; if (soundEffect != num) { this.g_SE.PlayRandom(1f, 1f); } } // Token: 0x060011E8 RID: 4584 RVA: 0x00028E5C File Offset: 0x0002705C [Token(Token = "0x60011E8")] [Address(RVA = "0xA57480", Offset = "0xA56280", VA = "0x180A57480")] public void ResetSwitch() { BoxCollider bc = this.BC; this.g_fReciprocal = 2f; bc.enabled = true; if (base.gameObject.activeInHierarchy) { Animator ani = this.Ani; int num = 0; ani.CrossFade("Idle", 1f, num); } this.g_bClose = false; } // Token: 0x060011E9 RID: 4585 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011E9")] [Address(RVA = "0xA57320", Offset = "0xA56120", VA = "0x180A57320")] public void Close() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011EA RID: 4586 RVA: 0x00028EB8 File Offset: 0x000270B8 [Token(Token = "0x60011EA")] [Address(RVA = "0xA57870", Offset = "0xA56670", VA = "0x180A57870", Slot = "7")] public override void SetTimeScale(float fScaleTime) { this.Ani.speed = fScaleTime; } // Token: 0x060011EB RID: 4587 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011EB")] [Address(RVA = "0xA573D0", Offset = "0xA561D0", VA = "0x180A573D0")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011EC RID: 4588 RVA: 0x00028ED8 File Offset: 0x000270D8 [Token(Token = "0x60011EC")] [Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")] public DoorSwitch() { } // Token: 0x04001BAA RID: 7082 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001BAA")] public Animator Ani; // Token: 0x04001BAB RID: 7083 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001BAB")] public BoxCollider BC; // Token: 0x04001BAC RID: 7084 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001BAC")] public GameObject SEObject; // Token: 0x04001BAD RID: 7085 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001BAD")] public SceneEvent[] OpenEvent; // Token: 0x04001BAE RID: 7086 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001BAE")] public SceneEvent[] ReleaseEvent; // Token: 0x04001BAF RID: 7087 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001BAF")] public OpenDoor[] Door; // Token: 0x04001BB0 RID: 7088 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001BB0")] private float g_fReciprocal; // Token: 0x04001BB1 RID: 7089 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001BB1")] private SoundEffect g_SE; // Token: 0x04001BB2 RID: 7090 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001BB2")] private bool g_bClose; }