using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200034B RID: 843 [Token(Token = "0x200034B")] [AddComponentMenu("Dynamic Bone/Dynamic Bone")] public class DynamicBone : MonoBehaviour { // Token: 0x060020D2 RID: 8402 RVA: 0x0004E20C File Offset: 0x0004C40C [Token(Token = "0x60020D2")] [Address(RVA = "0xA5BB10", Offset = "0xA5A910", VA = "0x180A5BB10")] private void Start() { this.SetupParticles(); } // Token: 0x060020D3 RID: 8403 RVA: 0x0004E220 File Offset: 0x0004C420 [Token(Token = "0x60020D3")] [Address(RVA = "0xA5A8F0", Offset = "0xA596F0", VA = "0x180A5A8F0")] private void FixedUpdate() { if (this.m_UpdateMode == DynamicBone.UpdateMode.AnimatePhysics) { float weight = this.m_Weight; int num = 0; if (weight > (float)num && (!this.m_DistantDisable || !this.m_DistantDisabled)) { this.InitTransforms(); } } } // Token: 0x060020D4 RID: 8404 RVA: 0x0004E25C File Offset: 0x0004C45C [Token(Token = "0x60020D4")] [Address(RVA = "0xA5CFC0", Offset = "0xA5BDC0", VA = "0x180A5CFC0")] private void Update() { if (this.m_UpdateMode != DynamicBone.UpdateMode.AnimatePhysics) { float weight = this.m_Weight; int num = 0; if (weight > (float)num && (!this.m_DistantDisable || !this.m_DistantDisabled)) { this.InitTransforms(); } } } // Token: 0x060020D5 RID: 8405 RVA: 0x0004E298 File Offset: 0x0004C498 [Token(Token = "0x60020D5")] [Address(RVA = "0xA5AAA0", Offset = "0xA598A0", VA = "0x180A5AAA0")] private void LateUpdate() { if (this.m_DistantDisable) { this.CheckDistance(); } float num = this.m_Weight; int num2 = 0; if (num > (float)num2 && (!this.m_DistantDisable || !this.m_DistantDisabled)) { num = Time.deltaTime; this.UpdateDynamicBones(num); return; } } // Token: 0x060020D6 RID: 8406 RVA: 0x0004E2E4 File Offset: 0x0004C4E4 [Token(Token = "0x60020D6")] [Address(RVA = "0xA5AEE0", Offset = "0xA59CE0", VA = "0x180A5AEE0")] private void PreUpdate() { float weight = this.m_Weight; int num = 0; if (weight > (float)num && (!this.m_DistantDisable || !this.m_DistantDisabled)) { this.InitTransforms(); return; } } // Token: 0x060020D7 RID: 8407 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020D7")] [Address(RVA = "0xA5A700", Offset = "0xA59500", VA = "0x180A5A700")] private void CheckDistance() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020D8 RID: 8408 RVA: 0x0004E318 File Offset: 0x0004C518 [Token(Token = "0x60020D8")] [Address(RVA = "0xA5AE20", Offset = "0xA59C20", VA = "0x180A5AE20")] private void OnEnable() { this.ResetParticlesPosition(); } // Token: 0x060020D9 RID: 8409 RVA: 0x0004E32C File Offset: 0x0004C52C [Token(Token = "0x60020D9")] [Address(RVA = "0xA5ABE0", Offset = "0xA599E0", VA = "0x180A5ABE0")] private void OnDisable() { this.InitTransforms(); } // Token: 0x060020DA RID: 8410 RVA: 0x0004E340 File Offset: 0x0004C540 [Token(Token = "0x60020DA")] [Address(RVA = "0xA5AE30", Offset = "0xA59C30", VA = "0x180A5AE30")] private void OnValidate() { float updateRate = this.m_UpdateRate; int num = 0; float num2 = Mathf.Max(updateRate, (float)num); this.m_UpdateRate = num2; float num3 = Mathf.Clamp01(this.m_Damping); this.m_Damping = num3; float num4 = Mathf.Clamp01(this.m_Elasticity); this.m_Elasticity = num4; float num5 = Mathf.Clamp01(this.m_Stiffness); this.m_Stiffness = num5; float num6 = Mathf.Clamp01(this.m_Inert); this.m_Inert = num6; float radius = this.m_Radius; int num7 = 0; float num8 = Mathf.Max(radius, (float)num7); this.m_Radius = num8; if (Application.isEditor && Application.isPlaying) { this.InitTransforms(); this.SetupParticles(); return; } } // Token: 0x060020DB RID: 8411 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020DB")] [Address(RVA = "0xA5ABF0", Offset = "0xA599F0", VA = "0x180A5ABF0")] private void OnDrawGizmosSelected() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020DC RID: 8412 RVA: 0x0004E3F8 File Offset: 0x0004C5F8 [Token(Token = "0x60020DC")] [Address(RVA = "0xA5B0F0", Offset = "0xA59EF0", VA = "0x180A5B0F0")] public void SetWeight(float w) { this.InitTransforms(); this.m_Weight = w; } // Token: 0x060020DD RID: 8413 RVA: 0x0004E420 File Offset: 0x0004C620 [Token(Token = "0x60020DD")] [Address(RVA = "0xA5A930", Offset = "0xA59730", VA = "0x180A5A930")] public float GetWeight() { return this.m_Weight; } // Token: 0x060020DE RID: 8414 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020DE")] [Address(RVA = "0xA5BB20", Offset = "0xA5A920", VA = "0x180A5BB20")] private void UpdateDynamicBones(float t) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020DF RID: 8415 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020DF")] [Address(RVA = "0xA5B160", Offset = "0xA59F60", VA = "0x180A5B160")] private void SetupParticles() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020E0 RID: 8416 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020E0")] [Address(RVA = "0xA59C00", Offset = "0xA58A00", VA = "0x180A59C00")] private void AppendParticles(Transform b, int parentIndex, float boneLength) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020E1 RID: 8417 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020E1")] [Address(RVA = "0xA5BD70", Offset = "0xA5AB70", VA = "0x180A5BD70")] public void UpdateParameters() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020E2 RID: 8418 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020E2")] [Address(RVA = "0xA5A940", Offset = "0xA59740", VA = "0x180A5A940")] private void InitTransforms() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020E3 RID: 8419 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020E3")] [Address(RVA = "0xA5AF10", Offset = "0xA59D10", VA = "0x180A5AF10")] private void ResetParticlesPosition() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020E4 RID: 8420 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020E4")] [Address(RVA = "0xA5C0F0", Offset = "0xA5AEF0", VA = "0x180A5C0F0")] private void UpdateParticles1() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020E5 RID: 8421 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020E5")] [Address(RVA = "0xA5C550", Offset = "0xA5B350", VA = "0x180A5C550")] private void UpdateParticles2() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020E6 RID: 8422 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020E6")] [Address(RVA = "0xA5B300", Offset = "0xA5A100", VA = "0x180A5B300")] private void SkipUpdateParticles() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020E7 RID: 8423 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020E7")] [Address(RVA = "0xA5AB00", Offset = "0xA59900", VA = "0x180A5AB00")] private static Vector3 MirrorVector(Vector3 v, Vector3 axis) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020E8 RID: 8424 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020E8")] [Address(RVA = "0xA5A3A0", Offset = "0xA591A0", VA = "0x180A5A3A0")] private void ApplyParticlesToTransforms() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020E9 RID: 8425 RVA: 0x0004E434 File Offset: 0x0004C634 [Token(Token = "0x60020E9")] [Address(RVA = "0xA5D000", Offset = "0xA5BE00", VA = "0x180A5D000")] public DynamicBone() { float z = Vector3.zero.z; this.m_EndOffset.z = z; float z2 = Vector3.zero.z; this.m_Gravity.z = z2; float z3 = Vector3.zero.z; this.m_Force.z = z3; this.m_DistanceToObject = 20f; float z4 = Vector3.zero.z; this.m_LocalGravity.z = z4; float z5 = Vector3.zero.z; this.m_ObjectMove.z = z5; float z6 = Vector3.zero.z; this.m_ObjectPrevPosition.z = z6; this.m_ObjectScale = 1f; this.m_Weight = 1f; List list = new List(); this.m_Particles = list; base..ctor(); } // Token: 0x04002A27 RID: 10791 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A27")] public Transform m_Root; // Token: 0x04002A28 RID: 10792 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002A28")] public float m_UpdateRate = 60f; // Token: 0x04002A29 RID: 10793 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002A29")] public DynamicBone.UpdateMode m_UpdateMode; // Token: 0x04002A2A RID: 10794 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002A2A")] [Range(0f, 1f)] public float m_Damping = 0.1f; // Token: 0x04002A2B RID: 10795 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002A2B")] public AnimationCurve m_DampingDistrib; // Token: 0x04002A2C RID: 10796 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002A2C")] [Range(0f, 1f)] public float m_Elasticity = 0.1f; // Token: 0x04002A2D RID: 10797 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002A2D")] public AnimationCurve m_ElasticityDistrib; // Token: 0x04002A2E RID: 10798 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002A2E")] [Range(0f, 1f)] public float m_Stiffness = 0.1f; // Token: 0x04002A2F RID: 10799 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002A2F")] public AnimationCurve m_StiffnessDistrib; // Token: 0x04002A30 RID: 10800 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002A30")] [Range(0f, 1f)] public float m_Inert; // Token: 0x04002A31 RID: 10801 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002A31")] public AnimationCurve m_InertDistrib; // Token: 0x04002A32 RID: 10802 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002A32")] public float m_Radius; // Token: 0x04002A33 RID: 10803 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002A33")] public AnimationCurve m_RadiusDistrib; // Token: 0x04002A34 RID: 10804 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002A34")] public float m_EndLength; // Token: 0x04002A35 RID: 10805 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4002A35")] public Vector3 m_EndOffset; // Token: 0x04002A36 RID: 10806 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002A36")] public Vector3 m_Gravity; // Token: 0x04002A37 RID: 10807 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4002A37")] public Vector3 m_Force; // Token: 0x04002A38 RID: 10808 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002A38")] public List m_Colliders; // Token: 0x04002A39 RID: 10809 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002A39")] public List m_Exclusions; // Token: 0x04002A3A RID: 10810 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002A3A")] public DynamicBone.FreezeAxis m_FreezeAxis; // Token: 0x04002A3B RID: 10811 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4002A3B")] public bool m_DistantDisable; // Token: 0x04002A3C RID: 10812 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4002A3C")] public Transform m_ReferenceObject; // Token: 0x04002A3D RID: 10813 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4002A3D")] public float m_DistanceToObject; // Token: 0x04002A3E RID: 10814 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x4002A3E")] private Vector3 m_LocalGravity; // Token: 0x04002A3F RID: 10815 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4002A3F")] private Vector3 m_ObjectMove; // Token: 0x04002A40 RID: 10816 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x4002A40")] private Vector3 m_ObjectPrevPosition; // Token: 0x04002A41 RID: 10817 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4002A41")] private float m_BoneTotalLength; // Token: 0x04002A42 RID: 10818 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x4002A42")] private float m_ObjectScale; // Token: 0x04002A43 RID: 10819 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4002A43")] private float m_Time; // Token: 0x04002A44 RID: 10820 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x4002A44")] private float m_Weight; // Token: 0x04002A45 RID: 10821 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4002A45")] private bool m_DistantDisabled; // Token: 0x04002A46 RID: 10822 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4002A46")] private List m_Particles; // Token: 0x0200034C RID: 844 [Token(Token = "0x200034C")] public enum UpdateMode { // Token: 0x04002A48 RID: 10824 [Token(Token = "0x4002A48")] Normal, // Token: 0x04002A49 RID: 10825 [Token(Token = "0x4002A49")] AnimatePhysics, // Token: 0x04002A4A RID: 10826 [Token(Token = "0x4002A4A")] UnscaledTime } // Token: 0x0200034D RID: 845 [Token(Token = "0x200034D")] public enum FreezeAxis { // Token: 0x04002A4C RID: 10828 [Token(Token = "0x4002A4C")] None, // Token: 0x04002A4D RID: 10829 [Token(Token = "0x4002A4D")] X, // Token: 0x04002A4E RID: 10830 [Token(Token = "0x4002A4E")] Y, // Token: 0x04002A4F RID: 10831 [Token(Token = "0x4002A4F")] Z } // Token: 0x0200034E RID: 846 [Token(Token = "0x200034E")] private class Particle { // Token: 0x060020EA RID: 8426 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020EA")] [Address(RVA = "0x5FCDC0", Offset = "0x5FBBC0", VA = "0x1805FCDC0")] public Particle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04002A50 RID: 10832 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002A50")] public Transform m_Transform; // Token: 0x04002A51 RID: 10833 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A51")] public int m_ParentIndex; // Token: 0x04002A52 RID: 10834 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002A52")] public float m_Damping; // Token: 0x04002A53 RID: 10835 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002A53")] public float m_Elasticity; // Token: 0x04002A54 RID: 10836 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002A54")] public float m_Stiffness; // Token: 0x04002A55 RID: 10837 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002A55")] public float m_Inert; // Token: 0x04002A56 RID: 10838 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002A56")] public float m_Radius; // Token: 0x04002A57 RID: 10839 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002A57")] public float m_BoneLength; // Token: 0x04002A58 RID: 10840 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002A58")] public Vector3 m_Position; // Token: 0x04002A59 RID: 10841 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002A59")] public Vector3 m_PrevPosition; // Token: 0x04002A5A RID: 10842 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002A5A")] public Vector3 m_EndOffset; // Token: 0x04002A5B RID: 10843 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002A5B")] public Vector3 m_InitLocalPosition; // Token: 0x04002A5C RID: 10844 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4002A5C")] public Quaternion m_InitLocalRotation; } }