using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200034A RID: 842 [Token(Token = "0x200034A")] public class DynamicBoneDemo1 : MonoBehaviour { // Token: 0x060020CF RID: 8399 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020CF")] [Address(RVA = "0xA596D0", Offset = "0xA584D0", VA = "0x180A596D0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020D0 RID: 8400 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020D0")] [Address(RVA = "0xA592E0", Offset = "0xA580E0", VA = "0x180A592E0")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020D1 RID: 8401 RVA: 0x0004E1F8 File Offset: 0x0004C3F8 [Token(Token = "0x60020D1")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public DynamicBoneDemo1() { } // Token: 0x04002A26 RID: 10790 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A26")] public GameObject m_Player; }