using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000353 RID: 851 [Token(Token = "0x2000353")] [AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")] public class DynamicBonePlaneCollider : DynamicBoneColliderBase { // Token: 0x060020F5 RID: 8437 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020F5")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void OnValidate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020F6 RID: 8438 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020F6")] [Address(RVA = "0xA59880", Offset = "0xA58680", VA = "0x180A59880", Slot = "4")] public override void Collide(ref Vector3 particlePosition, float particleRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020F7 RID: 8439 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020F7")] [Address(RVA = "0xA59A60", Offset = "0xA58860", VA = "0x180A59A60")] private void OnDrawGizmosSelected() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020F8 RID: 8440 RVA: 0x0004E6A0 File Offset: 0x0004C8A0 [Token(Token = "0x60020F8")] [Address(RVA = "0xA581B0", Offset = "0xA56FB0", VA = "0x180A581B0")] public DynamicBonePlaneCollider() { this.m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L); float z = Vector3.zero.z; this.m_Center.z = z; base..ctor(); } }