using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000192 RID: 402 [Token(Token = "0x2000192")] public class EAAllLevelComplete : SceneEvent { // Token: 0x06001297 RID: 4759 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001297")] [Address(RVA = "0x313850", Offset = "0x312650", VA = "0x180313850", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001298 RID: 4760 RVA: 0x0002AAA0 File Offset: 0x00028CA0 [Token(Token = "0x6001298")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public EAAllLevelComplete() { } }