using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200021F RID: 543 [Token(Token = "0x200021F")] public class EffectCheck : MonoBehaviour { // Token: 0x06001514 RID: 5396 RVA: 0x0002F934 File Offset: 0x0002DB34 [Token(Token = "0x6001514")] [Address(RVA = "0xA5E4C0", Offset = "0xA5D2C0", VA = "0x180A5E4C0")] private void Start() { ParticleSystem particleSystem = this.ps; int num = 0; if (particleSystem != num) { Debug.Log(ParticleSystem.MainModule.get_loop_Injected(this.ps.main)); if (this.ps.transform.childCount > 0) { ParticleSystem particleSystem2 = this.ps; int num2 = 0; int childCount = particleSystem2.transform.childCount; if (num2 < childCount) { ParticleSystem component = this.ps.transform.GetChild(num2).GetComponent(); int num3 = 0; if (component != num3) { Debug.Log(ParticleSystem.MainModule.get_loop_Injected(component.main)); } ParticleSystem particleSystem3 = this.ps; num2++; } } } } // Token: 0x06001515 RID: 5397 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001515")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001516 RID: 5398 RVA: 0x0002F9E4 File Offset: 0x0002DBE4 [Token(Token = "0x6001516")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public EffectCheck() { } // Token: 0x04002076 RID: 8310 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002076")] public ParticleSystem ps; }