using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200033E RID: 830 [Token(Token = "0x200033E")] public class EffectGenerator_Heal1 : MonoBehaviour { // Token: 0x060020AD RID: 8365 RVA: 0x0004DE3C File Offset: 0x0004C03C [Token(Token = "0x60020AD")] [Address(RVA = "0xA5E780", Offset = "0xA5D580", VA = "0x180A5E780")] private void Awake() { /* An exception occurred when decompiling this method (060020AD) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectGenerator_Heal1::Awake() ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:GameObject(var_0_0A, call:GameObject(GameObject::Find, ldstr:string("Eff_Point"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_0_0A)); stloc:GameObject(var_1_1C, call:GameObject(GameObject::Find, ldstr:string("Eff_Point2"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point2, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_1_1C)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x060020AE RID: 8366 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020AE")] [Address(RVA = "0xA5F0E0", Offset = "0xA5DEE0", VA = "0x180A5F0E0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020AF RID: 8367 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020AF")] [Address(RVA = "0xA5E7F0", Offset = "0xA5D5F0", VA = "0x180A5E7F0")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020B0 RID: 8368 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020B0")] [Address(RVA = "0xA5F1B0", Offset = "0xA5DFB0", VA = "0x180A5F1B0")] public EffectGenerator_Heal1() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040029F2 RID: 10738 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029F2")] public float hSliderValue; // Token: 0x040029F3 RID: 10739 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40029F3")] public Material FloorMat; // Token: 0x040029F4 RID: 10740 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40029F4")] private GameObject Eff_Point; // Token: 0x040029F5 RID: 10741 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40029F5")] private GameObject Eff_Point2; // Token: 0x040029F6 RID: 10742 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40029F6")] public GameObject[] Effect_List; // Token: 0x040029F7 RID: 10743 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40029F7")] private Vector2 scrollViewVector; // Token: 0x040029F8 RID: 10744 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40029F8")] private Rect scrollViewRect; // Token: 0x040029F9 RID: 10745 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40029F9")] private Rect scrollViewAllRect; }