using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F8 RID: 248 [Token(Token = "0x20000F8")] public class EffectPoolFull : IDisposable { // Token: 0x06000DFC RID: 3580 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DFC")] [Address(RVA = "0xA5FAA0", Offset = "0xA5E8A0", VA = "0x180A5FAA0")] public void Init(string assetPath, Transform root, int limitation, float aliveTime = 1f, float recycleTime = 3f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DFD RID: 3581 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DFD")] [Address(RVA = "0xA5F8C0", Offset = "0xA5E6C0", VA = "0x180A5F8C0")] public void Init(GameObject prefab, Transform root, int limitation, float aliveTime = 1f, float recycleTime = 3f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DFE RID: 3582 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DFE")] [Address(RVA = "0xA5F930", Offset = "0xA5E730", VA = "0x180A5F930")] private void Init(int limitation, float aliveTime, float recycleTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DFF RID: 3583 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DFF")] [Address(RVA = "0xA5FBD0", Offset = "0xA5E9D0", VA = "0x180A5FBD0")] public GameObject NewUse(Vector3 position, Quaternion rotation, bool withSound = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E00 RID: 3584 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E00")] [Address(RVA = "0xA5FB40", Offset = "0xA5E940", VA = "0x180A5FB40")] public GameObject NewUse(bool withSound = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E01 RID: 3585 RVA: 0x0002192C File Offset: 0x0001FB2C [Token(Token = "0x6000E01")] [Address(RVA = "0xA5FCF0", Offset = "0xA5EAF0", VA = "0x180A5FCF0")] public void SetTimeScale(float timeScale) { EffectUpdater[] array = this.updaterPool; int num = 0; this.timeScale = timeScale; int length = array.Length; if (num < length) { EffectUpdater effectUpdater = array[num]; float num2 = this.timeScale; effectUpdater.timeScale = num2; effectUpdater.UpdateTimeScale(); num++; } } // Token: 0x06000E02 RID: 3586 RVA: 0x0002197C File Offset: 0x0001FB7C [Token(Token = "0x6000E02")] [Address(RVA = "0xA5FE10", Offset = "0xA5EC10", VA = "0x180A5FE10")] public void Stop(float recycleTime) { if (!this.hasDisposed) { EffectUpdater[] array = this.updaterPool; int num = this.pointer; if (array[num].source.activeSelf) { EffectUpdater[] array2 = this.updaterPool; int num2 = this.pointer; array2[num2].StopEffect(recycleTime); } } } // Token: 0x06000E03 RID: 3587 RVA: 0x000219D8 File Offset: 0x0001FBD8 [Token(Token = "0x6000E03")] [Address(RVA = "0xA5FEB0", Offset = "0xA5ECB0", VA = "0x180A5FEB0")] public void Stop(int index, float recycleTime) { if (!this.hasDisposed && this.updaterPool[index].source.activeSelf) { this.updaterPool[index].StopEffect(recycleTime); } } // Token: 0x06000E04 RID: 3588 RVA: 0x00021A20 File Offset: 0x0001FC20 [Token(Token = "0x6000E04")] [Address(RVA = "0xA5FD70", Offset = "0xA5EB70", VA = "0x180A5FD70")] public void StopAll(float recycleTime) { if (!this.hasDisposed) { EffectUpdater[] array = this.updaterPool; int num = 0; int length = array.Length; if (num < length) { EffectUpdater effectUpdater = array[num]; if (effectUpdater.source.activeSelf) { effectUpdater.StopEffect(recycleTime); } num++; } } } // Token: 0x06000E05 RID: 3589 RVA: 0x00021A74 File Offset: 0x0001FC74 [Token(Token = "0x6000E05")] [Address(RVA = "0xA5F290", Offset = "0xA5E090", VA = "0x180A5F290")] public void CloseAll() { if (!this.hasDisposed) { EffectUpdater[] array = this.updaterPool; int num = 0; int length = array.Length; if (num < length) { EffectUpdater effectUpdater = array[num]; if (effectUpdater.source.activeSelf) { effectUpdater.Dispose(); } num++; } } } // Token: 0x06000E06 RID: 3590 RVA: 0x00021AC4 File Offset: 0x0001FCC4 [Token(Token = "0x6000E06")] [Address(RVA = "0xA5F6B0", Offset = "0xA5E4B0", VA = "0x180A5F6B0")] public Transform GetSource() { return this.prefab.transform; } // Token: 0x06000E07 RID: 3591 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E07")] [Address(RVA = "0xA5F5A0", Offset = "0xA5E3A0", VA = "0x180A5F5A0")] public GameObject GetGameObject() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E08 RID: 3592 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E08")] [Address(RVA = "0xA5F460", Offset = "0xA5E260", VA = "0x180A5F460")] public GameObject[] GetAllGameObjects() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E09 RID: 3593 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E09")] [Address(RVA = "0xA5F5F0", Offset = "0xA5E3F0", VA = "0x180A5F5F0")] public ParticleSystem GetParticle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E0A RID: 3594 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E0A")] [Address(RVA = "0xA5F660", Offset = "0xA5E460", VA = "0x180A5F660")] public SoundEffect GetSoundEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E0B RID: 3595 RVA: 0x00021AE4 File Offset: 0x0001FCE4 [Token(Token = "0x6000E0B")] [Address(RVA = "0xA5F440", Offset = "0xA5E240", VA = "0x180A5F440")] public float GetAliveTime() { return this.data.aliveTime; } // Token: 0x06000E0C RID: 3596 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E0C")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E0D RID: 3597 RVA: 0x00021B04 File Offset: 0x0001FD04 [Token(Token = "0x6000E0D")] [Address(RVA = "0xA5F320", Offset = "0xA5E120", VA = "0x180A5F320", Slot = "4")] public void Dispose() { EffectUpdater[] array = this.updaterPool; int num = 0; this.hasDisposed = true; this.pointer = (int)((ulong)4294967295L); int length = array.Length; if (num < length) { array[num].Dispose(); num++; } } // Token: 0x06000E0E RID: 3598 RVA: 0x00021B54 File Offset: 0x0001FD54 [Token(Token = "0x6000E0E")] [Address(RVA = "0xA5F390", Offset = "0xA5E190", VA = "0x180A5F390")] private EffectUpdater GenerateUpdater() { GameObject gameObject = this.prefab; Transform transform = this.root; return new EffectUpdater(UnityEngine.Object.Instantiate(gameObject, transform)); } // Token: 0x06000E0F RID: 3599 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E0F")] [Address(RVA = "0xA5F6D0", Offset = "0xA5E4D0", VA = "0x180A5F6D0")] private EffectUpdater GetUpdater() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E10 RID: 3600 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E10")] [Address(RVA = "0xA5FF60", Offset = "0xA5ED60", VA = "0x180A5FF60")] public EffectPoolFull() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040018A7 RID: 6311 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40018A7")] private GameObject prefab; // Token: 0x040018A8 RID: 6312 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40018A8")] private Transform root; // Token: 0x040018A9 RID: 6313 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40018A9")] private EffectControlData data; // Token: 0x040018AA RID: 6314 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40018AA")] private float timeScale; // Token: 0x040018AB RID: 6315 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40018AB")] private EffectUpdater[] updaterPool; // Token: 0x040018AC RID: 6316 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40018AC")] private GameObject gameObjects; // Token: 0x040018AD RID: 6317 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40018AD")] private int pointer; // Token: 0x040018AE RID: 6318 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40018AE")] private bool hasDisposed; }