using System; using System.Collections.Generic; using Cpp2IlInjected; using MEC; using UnityEngine; // Token: 0x020000FB RID: 251 [Token(Token = "0x20000FB")] public class EffectUpdater { // Token: 0x1700003D RID: 61 // (get) Token: 0x06000E19 RID: 3609 RVA: 0x00021C70 File Offset: 0x0001FE70 [Token(Token = "0x1700003D")] public bool IsActive { [Token(Token = "0x6000E19")] [Address(RVA = "0xA61DB0", Offset = "0xA60BB0", VA = "0x180A61DB0")] get { return this.source.activeSelf; } } // Token: 0x1700003E RID: 62 // (get) Token: 0x06000E1A RID: 3610 RVA: 0x00021C90 File Offset: 0x0001FE90 [Token(Token = "0x1700003E")] public GameObject Source { [Token(Token = "0x6000E1A")] [Address(RVA = "0x2B4010", Offset = "0x2B2E10", VA = "0x1802B4010")] get { return this.source; } } // Token: 0x1700003F RID: 63 // (get) Token: 0x06000E1B RID: 3611 RVA: 0x00021CA4 File Offset: 0x0001FEA4 [Token(Token = "0x1700003F")] public ParticleSystem Particle { [Token(Token = "0x6000E1B")] [Address(RVA = "0xA61DD0", Offset = "0xA60BD0", VA = "0x180A61DD0")] get { return this.particles[0]; } } // Token: 0x17000040 RID: 64 // (get) Token: 0x06000E1C RID: 3612 RVA: 0x00021CC4 File Offset: 0x0001FEC4 [Token(Token = "0x17000040")] public SoundEffect Sound { [Token(Token = "0x6000E1C")] [Address(RVA = "0x28C210", Offset = "0x28B010", VA = "0x18028C210")] get { return this.sound; } } // Token: 0x06000E1D RID: 3613 RVA: 0x00021CD8 File Offset: 0x0001FED8 [Token(Token = "0x6000E1D")] [Address(RVA = "0xA61C60", Offset = "0xA60A60", VA = "0x180A61C60")] public EffectUpdater(GameObject source) { this.source = source; ParticleSystem[] componentsInChildren = source.GetComponentsInChildren(true); this.particles = componentsInChildren; SoundEffect component = source.GetComponent(); this.sound = component; SoundEffect soundEffect = this.sound; int num = 0; if (soundEffect != num) { this.sound.InitData("SoundEffect"); } this.particles[0].Stop(true); } // Token: 0x06000E1E RID: 3614 RVA: 0x00021D58 File Offset: 0x0001FF58 [Token(Token = "0x6000E1E")] [Address(RVA = "0xA615E0", Offset = "0xA603E0", VA = "0x180A615E0")] public EffectUpdater Init(float aliveTime, float recycleTime = 3f) { this.aliveTime = aliveTime; this.recycleTime = recycleTime; return this; } // Token: 0x06000E1F RID: 3615 RVA: 0x00021D74 File Offset: 0x0001FF74 [Token(Token = "0x6000E1F")] [Address(RVA = "0x643410", Offset = "0x642210", VA = "0x180643410")] public EffectUpdater BindRecycleHandler(Action recycleHandler) { this.recycleHandler = recycleHandler; return this; } // Token: 0x06000E20 RID: 3616 RVA: 0x00021D8C File Offset: 0x0001FF8C [Token(Token = "0x6000E20")] [Address(RVA = "0xA61BA0", Offset = "0xA609A0", VA = "0x180A61BA0")] public EffectUpdater UpdateTimeScale(float timeScale) { this.timeScale = timeScale; this.UpdateTimeScale(); return this; } // Token: 0x06000E21 RID: 3617 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E21")] [Address(RVA = "0xA61BC0", Offset = "0xA609C0", VA = "0x180A61BC0")] public EffectUpdater UpdateTransform(Vector3 position, Quaternion rotation) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E22 RID: 3618 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E22")] [Address(RVA = "0xA615F0", Offset = "0xA603F0", VA = "0x180A615F0")] public void PlayEffect(bool withSound = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E23 RID: 3619 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E23")] [Address(RVA = "0xA61810", Offset = "0xA60610", VA = "0x180A61810")] public void StopEffect(float duration) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E24 RID: 3620 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E24")] [Address(RVA = "0xA618F0", Offset = "0xA606F0", VA = "0x180A618F0")] public void StopEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E25 RID: 3621 RVA: 0x00021DA8 File Offset: 0x0001FFA8 [Token(Token = "0x6000E25")] [Address(RVA = "0xA61A40", Offset = "0xA60840", VA = "0x180A61A40")] public void UpdateParent(Transform parent) { this.source.transform.parentInternal = parent; } // Token: 0x06000E26 RID: 3622 RVA: 0x00021DCC File Offset: 0x0001FFCC [Token(Token = "0x6000E26")] [Address(RVA = "0xA61A80", Offset = "0xA60880", VA = "0x180A61A80")] public void UpdateTimeScale(TimeData stageTimeData) { float resultTimeScale = stageTimeData.resultTimeScale; this.timeScale = resultTimeScale; this.UpdateTimeScale(); } // Token: 0x06000E27 RID: 3623 RVA: 0x00021DF4 File Offset: 0x0001FFF4 [Token(Token = "0x6000E27")] [Address(RVA = "0xA61AA0", Offset = "0xA608A0", VA = "0x180A61AA0")] private void UpdateTimeScale() { ParticleSystem[] array = this.particles; int num = 0; int length = array.Length; if (num < length) { ParticleSystem.MainModule main = array[num].main; float num2 = this.timeScale; ParticleSystem.MainModule.set_simulationSpeed_Injected(main, num2); num++; } SoundEffect soundEffect = this.sound; int num3 = 0; if (soundEffect != num3) { SoundEffect soundEffect2 = this.sound; float num4 = this.timeScale; soundEffect2.SetTimeScale(num4); } } // Token: 0x06000E28 RID: 3624 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E28")] [Address(RVA = "0xA61400", Offset = "0xA60200", VA = "0x180A61400")] public void Dispose() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E29 RID: 3625 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E29")] [Address(RVA = "0xA617A0", Offset = "0xA605A0", VA = "0x180A617A0")] private IEnumerator Play() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E2A RID: 3626 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E2A")] [Address(RVA = "0xA619D0", Offset = "0xA607D0", VA = "0x180A619D0")] private IEnumerator Stop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040018B5 RID: 6325 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40018B5")] private GameObject source; // Token: 0x040018B6 RID: 6326 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40018B6")] private ParticleSystem[] particles; // Token: 0x040018B7 RID: 6327 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40018B7")] private SoundEffect sound; // Token: 0x040018B8 RID: 6328 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40018B8")] private CoroutineHandle recycleCoroutine; // Token: 0x040018B9 RID: 6329 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40018B9")] public Action recycleHandler; // Token: 0x040018BA RID: 6330 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40018BA")] private float aliveTime; // Token: 0x040018BB RID: 6331 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40018BB")] private float recycleTime; // Token: 0x040018BC RID: 6332 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40018BC")] private float timeScale = 1f; }