using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000194 RID: 404 [Token(Token = "0x2000194")] public class Elevator : SceneEvent { // Token: 0x0600129B RID: 4763 RVA: 0x0002AAC8 File Offset: 0x00028CC8 [Token(Token = "0x600129B")] [Address(RVA = "0xA63E90", Offset = "0xA62C90", VA = "0x180A63E90")] private void Start() { this.Set(); } // Token: 0x0600129C RID: 4764 RVA: 0x0002AADC File Offset: 0x00028CDC [Token(Token = "0x600129C")] [Address(RVA = "0xA62700", Offset = "0xA61500", VA = "0x180A62700", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); this.g_EffIdle = new EffectPool { timeScale = 1f }; EffectPool effectPool = this.g_EffIdle; Transform floor = this.Floor; GameObject effectIdleObject = this.EffectIdleObject; effectPool.prefab = effectIdleObject; effectPool.root = floor; effectPool.Init(1, -1f, 3f); Game.BindStageTimeScale(this.g_EffIdle); this.g_EffMoveUp = new EffectPool { timeScale = 1f }; EffectPool effectPool2 = this.g_EffMoveUp; Transform floor2 = this.Floor; GameObject effectMoveUpObject = this.EffectMoveUpObject; effectPool2.prefab = effectMoveUpObject; effectPool2.root = floor2; effectPool2.Init(1, -1f, 3f); Game.BindStageTimeScale(this.g_EffMoveUp); this.g_EffMoveDown = new EffectPool { timeScale = 1f }; EffectPool effectPool3 = this.g_EffMoveDown; Transform floor3 = this.Floor; GameObject effectMoveDownObject = this.EffectMoveDownObject; effectPool3.prefab = effectMoveDownObject; effectPool3.root = floor3; effectPool3.Init(1, -1f, 3f); Game.BindStageTimeScale(this.g_EffMoveDown); Transform floor4 = this.Floor; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(this.SEMoveObject, floor4); this.g_SEMove = soundEffectOfPrefabs; Transform floor5 = this.Floor; SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(this.SEMoveEndObject, floor5); this.g_SEMoveEnd = soundEffectOfPrefabs2; Game.BindStageTimeScale(this.g_SEMove); Game.BindStageTimeScale(this.g_SEMoveEnd); } // Token: 0x0600129D RID: 4765 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600129D")] [Address(RVA = "0xA63EA0", Offset = "0xA62CA0", VA = "0x180A63EA0")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600129E RID: 4766 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600129E")] [Address(RVA = "0xA629E0", Offset = "0xA617E0", VA = "0x180A629E0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600129F RID: 4767 RVA: 0x0002AC68 File Offset: 0x00028E68 [Token(Token = "0x600129F")] [Address(RVA = "0xA62E30", Offset = "0xA61C30", VA = "0x180A62E30", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); this.SwitchUp.Close(); this.SwitchDown.Close(); StartUpEvent startUpGO = this.StartUpGO; int num = 0; if (startUpGO != num) { this.StartUpGO.Close(); } StartUpEvent startUpBack = this.StartUpBack; int num2 = 0; if (startUpBack != num2) { this.StartUpBack.Close(); } this.g_EffIdle.Stop(3f); this.g_EffMoveUp.Stop(3f); this.g_EffMoveDown.Stop(3f); this.g_SEMove.Stop(); this.g_SEMoveEnd.Stop(); LightController lc = this.LC; int num3 = 0; if (lc != num3) { this.LC.ReleaseEvent(); } } // Token: 0x060012A0 RID: 4768 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012A0")] [Address(RVA = "0xA63010", Offset = "0xA61E10", VA = "0x180A63010", Slot = "12")] public override void ResetEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012A1 RID: 4769 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012A1")] [Address(RVA = "0xA636B0", Offset = "0xA624B0", VA = "0x180A636B0")] public void Set() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012A2 RID: 4770 RVA: 0x0002AD3C File Offset: 0x00028F3C [Token(Token = "0x60012A2")] [Address(RVA = "0xA645B0", Offset = "0xA633B0", VA = "0x180A645B0")] public Elevator() { } // Token: 0x04001CD5 RID: 7381 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001CD5")] public Transform Floor; // Token: 0x04001CD6 RID: 7382 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001CD6")] public Transform TargetUp; // Token: 0x04001CD7 RID: 7383 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001CD7")] public Transform TargetDown; // Token: 0x04001CD8 RID: 7384 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001CD8")] public DoorSwitch SwitchUp; // Token: 0x04001CD9 RID: 7385 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001CD9")] public DoorSwitch SwitchDown; // Token: 0x04001CDA RID: 7386 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001CDA")] public StartUpEvent StartUpGO; // Token: 0x04001CDB RID: 7387 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001CDB")] public StartUpEvent StartUpBack; // Token: 0x04001CDC RID: 7388 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001CDC")] public GameObject EffectIdleObject; // Token: 0x04001CDD RID: 7389 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001CDD")] public GameObject EffectMoveUpObject; // Token: 0x04001CDE RID: 7390 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001CDE")] public GameObject EffectMoveDownObject; // Token: 0x04001CDF RID: 7391 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001CDF")] public GameObject SEMoveObject; // Token: 0x04001CE0 RID: 7392 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001CE0")] public GameObject SEMoveEndObject; // Token: 0x04001CE1 RID: 7393 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001CE1")] public Elevator.ElevatorStatus Status; // Token: 0x04001CE2 RID: 7394 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001CE2")] public LightController LC; // Token: 0x04001CE3 RID: 7395 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001CE3")] public bool DefaultEnable = true; // Token: 0x04001CE4 RID: 7396 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001CE4")] private EffectPool g_EffIdle; // Token: 0x04001CE5 RID: 7397 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001CE5")] private EffectPool g_EffMoveUp; // Token: 0x04001CE6 RID: 7398 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001CE6")] private EffectPool g_EffMoveDown; // Token: 0x04001CE7 RID: 7399 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001CE7")] private SoundEffect g_SEMove; // Token: 0x04001CE8 RID: 7400 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001CE8")] private SoundEffect g_SEMoveEnd; // Token: 0x04001CE9 RID: 7401 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001CE9")] private float g_fSEMoveVolume; // Token: 0x04001CEA RID: 7402 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x4001CEA")] private float g_fDelayMove = 2f; // Token: 0x04001CEB RID: 7403 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001CEB")] private float g_fDelayMoveVal; // Token: 0x02000195 RID: 405 [Token(Token = "0x2000195")] public enum ElevatorStatus { // Token: 0x04001CED RID: 7405 [Token(Token = "0x4001CED")] WaitDown, // Token: 0x04001CEE RID: 7406 [Token(Token = "0x4001CEE")] WaitUp, // Token: 0x04001CEF RID: 7407 [Token(Token = "0x4001CEF")] MoveGo, // Token: 0x04001CF0 RID: 7408 [Token(Token = "0x4001CF0")] MoveBack } }