using System; using Cpp2IlInjected; // Token: 0x02000196 RID: 406 [Token(Token = "0x2000196")] public class EnemyDeadEvent : EnemyEvent { // Token: 0x060012A3 RID: 4771 RVA: 0x0002AD64 File Offset: 0x00028F64 [Token(Token = "0x60012A3")] [Address(RVA = "0xA65CA0", Offset = "0xA64AA0", VA = "0x180A65CA0", Slot = "4")] public override void InitData(SceneEventManager SEM) { int num; EnemyDeadEvent[] array; do { base.InitData(SEM); NPCManage[] enemy = this.Enemy; num = 0; if (num >= enemy.Length) { return; } array = new EnemyDeadEvent[1]; } while (array == 0); array[0] = this; this.Enemy[num].DeathOpenEvent = array; NPCManage[] enemy2 = this.Enemy; num++; } // Token: 0x060012A4 RID: 4772 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012A4")] [Address(RVA = "0xA65DD0", Offset = "0xA64BD0", VA = "0x180A65DD0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012A5 RID: 4773 RVA: 0x0002ADC4 File Offset: 0x00028FC4 [Token(Token = "0x60012A5")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public EnemyDeadEvent() { } // Token: 0x04001CF1 RID: 7409 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001CF1")] public SceneEvent[] DeathOpenEvent; // Token: 0x04001CF2 RID: 7410 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001CF2")] public SceneEvent[] DeathReleaseEvent; }