using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000198 RID: 408 [Token(Token = "0x2000198")] public class EnemyEvent : SceneEvent { // Token: 0x060012AA RID: 4778 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012AA")] [Address(RVA = "0xA66120", Offset = "0xA64F20", VA = "0x180A66120", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012AB RID: 4779 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012AB")] [Address(RVA = "0xA666C0", Offset = "0xA654C0", VA = "0x180A666C0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012AC RID: 4780 RVA: 0x0002AE0C File Offset: 0x0002900C [Token(Token = "0x60012AC")] [Address(RVA = "0x756D00", Offset = "0x755B00", VA = "0x180756D00", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); } // Token: 0x060012AD RID: 4781 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012AD")] [Address(RVA = "0xA66650", Offset = "0xA65450", VA = "0x180A66650", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012AE RID: 4782 RVA: 0x0002AE20 File Offset: 0x00029020 [Token(Token = "0x60012AE")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public EnemyEvent() { } // Token: 0x04001CF7 RID: 7415 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001CF7")] public NPCManage[] Enemy; // Token: 0x04001CF8 RID: 7416 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001CF8")] public EnemyEvent.EventType Type; // Token: 0x04001CF9 RID: 7417 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001CF9")] public GameObject CreateEnemyDeploySaene; // Token: 0x04001CFA RID: 7418 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001CFA")] public Transform Position; // Token: 0x04001CFB RID: 7419 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001CFB")] public string AnimationName; // Token: 0x04001CFC RID: 7420 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001CFC")] public float Float; // Token: 0x02000199 RID: 409 [Token(Token = "0x2000199")] public enum EventType { // Token: 0x04001CFE RID: 7422 [Token(Token = "0x4001CFE")] Other, // Token: 0x04001CFF RID: 7423 [Token(Token = "0x4001CFF")] AreaCreateEnemy, // Token: 0x04001D00 RID: 7424 [Token(Token = "0x4001D00")] AIStatusfighting, // Token: 0x04001D01 RID: 7425 [Token(Token = "0x4001D01")] MonsterAura, // Token: 0x04001D02 RID: 7426 [Token(Token = "0x4001D02")] NoHear, // Token: 0x04001D03 RID: 7427 [Token(Token = "0x4001D03")] NoMove, // Token: 0x04001D04 RID: 7428 [Token(Token = "0x4001D04")] AIStatusSpacial, // Token: 0x04001D05 RID: 7429 [Token(Token = "0x4001D05")] Position, // Token: 0x04001D06 RID: 7430 [Token(Token = "0x4001D06")] Animation, // Token: 0x04001D07 RID: 7431 [Token(Token = "0x4001D07")] Remove, // Token: 0x04001D08 RID: 7432 [Token(Token = "0x4001D08")] Kill, // Token: 0x04001D09 RID: 7433 [Token(Token = "0x4001D09")] Speak, // Token: 0x04001D0A RID: 7434 [Token(Token = "0x4001D0A")] CreateEnemy, // Token: 0x04001D0B RID: 7435 [Token(Token = "0x4001D0B")] Buff } }