using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D3 RID: 211 [Token(Token = "0x20000D3")] public class FireBulletTrack : MonoBehaviour { // Token: 0x06000B6B RID: 2923 RVA: 0x0001BA50 File Offset: 0x00019C50 [Token(Token = "0x6000B6B")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public FireBulletTrack() { } }