using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000357 RID: 855 [Token(Token = "0x2000357")] public class FirstPersonLauncher : MonoBehaviour { // Token: 0x06002108 RID: 8456 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002108")] [Address(RVA = "0x4C4510", Offset = "0x4C3310", VA = "0x1804C4510")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002109 RID: 8457 RVA: 0x0004E84C File Offset: 0x0004CA4C [Token(Token = "0x6002109")] [Address(RVA = "0x4C4730", Offset = "0x4C3530", VA = "0x1804C4730")] public FirstPersonLauncher() { } // Token: 0x04002A6F RID: 10863 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A6F")] public GameObject prefab; // Token: 0x04002A70 RID: 10864 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002A70")] public float power = 2f; }