using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000101 RID: 257 [Token(Token = "0x2000101")] public class FloorSwitch : PassiveEvent { // Token: 0x06000E4B RID: 3659 RVA: 0x00022314 File Offset: 0x00020514 [Token(Token = "0x6000E4B")] [Address(RVA = "0x4C4C50", Offset = "0x4C3A50", VA = "0x1804C4C50", Slot = "4")] protected override void Start() { base..ctor(); float startUpTime = this.StartUpTime; GameObject se_StartUp = this.SE_StartUp; this.g_fStartUpTimeVal = startUpTime; Transform transform = base.transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_StartUp, transform); this.g_SEStartUp = soundEffectOfPrefabs; Game.BindStageTimeScale(this.g_SEStartUp); GameObject se_Dismiss = this.SE_Dismiss; Transform transform2 = base.transform; SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Dismiss, transform2); this.g_SEDismiss = soundEffectOfPrefabs2; Game.BindStageTimeScale(this.g_SEDismiss); } // Token: 0x06000E4C RID: 3660 RVA: 0x0002238C File Offset: 0x0002058C [Token(Token = "0x6000E4C")] [Address(RVA = "0x4C5240", Offset = "0x4C4040", VA = "0x1804C5240", Slot = "6")] protected override void Update() { base.Update(); this.UpdateChackOn(); } // Token: 0x06000E4D RID: 3661 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E4D")] [Address(RVA = "0x4C4D30", Offset = "0x4C3B30", VA = "0x1804C4D30")] private void UpdateChackOn() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E4E RID: 3662 RVA: 0x000223A8 File Offset: 0x000205A8 [Token(Token = "0x6000E4E")] [Address(RVA = "0x4C4B00", Offset = "0x4C3900", VA = "0x1804C4B00")] public void StartUp() { ParticleSystem ps_StartUpSmoke = this.PS_StartUpSmoke; int num = 0; this.g_bStartUpIng = true; this.g_fStartUpTimeVal = (float)num; ps_StartUpSmoke.Play(true); this.g_SEStartUp.PlayRandom(1f, 1f); SceneEvent[] openEvent = this.OpenEvent; if (openEvent != 0 && num < openEvent.Length) { SceneEvent sceneEvent = openEvent[num]; int num2 = 0; if (sceneEvent != num2) { this.OpenEvent[num].OpenEvent(); } SceneEvent[] openEvent2 = this.OpenEvent; num++; } } // Token: 0x06000E4F RID: 3663 RVA: 0x00022438 File Offset: 0x00020638 [Token(Token = "0x6000E4F")] [Address(RVA = "0x4C4980", Offset = "0x4C3780", VA = "0x1804C4980")] public void ResetEvent() { SoundEffect soundEffect = this.g_SEDismiss; this.g_bStartUpIng = false; soundEffect.PlayRandom(1f, 1f); SceneEvent[] releaseEvent = this.ReleaseEvent; if (releaseEvent != 0) { int num = 0; if (num < releaseEvent.Length) { SceneEvent sceneEvent = releaseEvent[num]; int num2 = 0; if (sceneEvent != num2) { this.ReleaseEvent[num].ReleaseEvent(); this.ReleaseEvent[num].ResetEvent(); } SceneEvent[] releaseEvent2 = this.ReleaseEvent; num++; } } } // Token: 0x06000E50 RID: 3664 RVA: 0x000224C4 File Offset: 0x000206C4 [Token(Token = "0x6000E50")] [Address(RVA = "0x311AC0", Offset = "0x3108C0", VA = "0x180311AC0", Slot = "7")] public override void SetTimeScale(float fScaleTime) { Common.SetEffectTimeScale(this.PS_StartUpSmoke, fScaleTime); } // Token: 0x06000E51 RID: 3665 RVA: 0x000224E0 File Offset: 0x000206E0 [Token(Token = "0x6000E51")] [Address(RVA = "0x4C5260", Offset = "0x4C4060", VA = "0x1804C5260")] public FloorSwitch() { } // Token: 0x040018CD RID: 6349 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40018CD")] public Animator Ani; // Token: 0x040018CE RID: 6350 [Token(Token = "0x40018CE")] private const float g_fCheckTime = 0.15f; // Token: 0x040018CF RID: 6351 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40018CF")] private float g_fCheckTimeVal; // Token: 0x040018D0 RID: 6352 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40018D0")] private bool g_bStartUpIng; // Token: 0x040018D1 RID: 6353 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40018D1")] public float StartUpTime = 1f; // Token: 0x040018D2 RID: 6354 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40018D2")] private float g_fStartUpTimeVal; // Token: 0x040018D3 RID: 6355 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40018D3")] public ParticleSystem PS_StartUpSmoke; // Token: 0x040018D4 RID: 6356 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40018D4")] public GameObject SE_StartUp; // Token: 0x040018D5 RID: 6357 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40018D5")] public GameObject SE_Dismiss; // Token: 0x040018D6 RID: 6358 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40018D6")] private SoundEffect g_SEStartUp; // Token: 0x040018D7 RID: 6359 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40018D7")] private SoundEffect g_SEDismiss; // Token: 0x040018D8 RID: 6360 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40018D8")] public SceneEvent[] OpenEvent; // Token: 0x040018D9 RID: 6361 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40018D9")] public SceneEvent[] ReleaseEvent; }