using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000115 RID: 277 [Token(Token = "0x2000115")] public class GameAudioManager : MonoBehaviour { // Token: 0x06000EA3 RID: 3747 RVA: 0x00022B40 File Offset: 0x00020D40 [Token(Token = "0x6000EA3")] [Address(RVA = "0x539AA0", Offset = "0x5388A0", VA = "0x180539AA0")] public void Init() { Game.OnVolumeSettingsChanged += new Action(this.UpdateVolumeSettings); VolumeSettings volumeSettings = Game.Config.volumeSettings; float soundEffectVolume = volumeSettings.GetSoundEffectVolume(); this.standardSEVolume = soundEffectVolume; float voiceVolume = volumeSettings.GetVoiceVolume(); AudioSource audioSource = this.sfxPlayer; this.vocalSEVolume = voiceVolume; float num = this.standardSEVolume; audioSource.volume = num; } // Token: 0x06000EA4 RID: 3748 RVA: 0x00022BA8 File Offset: 0x00020DA8 [Token(Token = "0x6000EA4")] [Address(RVA = "0x539E40", Offset = "0x538C40", VA = "0x180539E40")] private void UpdateVolumeSettings(VolumeSettings settings) { float soundEffectVolume = settings.GetSoundEffectVolume(); this.standardSEVolume = soundEffectVolume; float voiceVolume = settings.GetVoiceVolume(); AudioSource audioSource = this.sfxPlayer; this.vocalSEVolume = voiceVolume; float num = this.standardSEVolume; audioSource.volume = num; } // Token: 0x06000EA5 RID: 3749 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EA5")] [Address(RVA = "0x539BA0", Offset = "0x5389A0", VA = "0x180539BA0")] public void PlayCanvasSE(UICanvasSFX effect) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EA6 RID: 3750 RVA: 0x00022BEC File Offset: 0x00020DEC [Token(Token = "0x6000EA6")] [Address(RVA = "0x539C30", Offset = "0x538A30", VA = "0x180539C30")] public void PlayHandlerSE(UIHandlerSFX effect) { while (effect != UIHandlerSFX.Voice) { float num = this.standardSEVolume; if (effect != UIHandlerSFX.Operation) { float num2; if (effect == UIHandlerSFX.MagicSelection) { num2 = num * 0.7f * 0.4f; } int num3 = 0; while (num2 <= (float)num3) { } GameAudioPackage gameAudioPackage = this.uiHandlerPack; AudioSource audioSource = this.sfxPlayer; AudioClip[] clips = gameAudioPackage.clips; AudioClip audioClip = clips[(int)effect]; audioSource.PlayOneShot(audioClip, num2); return; } } float num4 = this.vocalSEVolume; int num5 = 0; if (num4 > (float)num5) { GameAudioPackage gameAudioPackage2 = this.uiHandlerPack; AudioSource audioSource2 = this.sfxPlayer; AudioClip audioClip2 = gameAudioPackage2.clips[10]; audioSource2.PlayOneShot(audioClip2, num4); return; } } // Token: 0x06000EA7 RID: 3751 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EA7")] [Address(RVA = "0x539D20", Offset = "0x538B20", VA = "0x180539D20")] private void PlayStandardHandlerSE(UIHandlerSFX effect) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EA8 RID: 3752 RVA: 0x00022C94 File Offset: 0x00020E94 [Token(Token = "0x6000EA8")] [Address(RVA = "0x539DE0", Offset = "0x538BE0", VA = "0x180539DE0")] private void PlayVoiceHandlerSE() { float num = this.vocalSEVolume; int num2 = 0; if (num > (float)num2) { GameAudioPackage gameAudioPackage = this.uiHandlerPack; AudioSource audioSource = this.sfxPlayer; AudioClip audioClip = gameAudioPackage.clips[10]; audioSource.PlayOneShot(audioClip, num); return; } } // Token: 0x06000EA9 RID: 3753 RVA: 0x00022CDC File Offset: 0x00020EDC [Token(Token = "0x6000EA9")] [Address(RVA = "0x539DA0", Offset = "0x538BA0", VA = "0x180539DA0")] public void PlayUpgradeSE() { AudioSource audioSource = this.sfxPlayer; AudioClip audioClip = this.upgradeSound; audioSource.clip = audioClip; this.sfxPlayer.Play(); } // Token: 0x06000EAA RID: 3754 RVA: 0x00022D10 File Offset: 0x00020F10 [Token(Token = "0x6000EAA")] [Address(RVA = "0x539A80", Offset = "0x538880", VA = "0x180539A80")] public void FadeOutUpgradeSE() { this.sfxPlayer.Stop(); } // Token: 0x06000EAB RID: 3755 RVA: 0x00022D30 File Offset: 0x00020F30 [Token(Token = "0x6000EAB")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public GameAudioManager() { } // Token: 0x04001928 RID: 6440 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001928")] [SerializeField] private float standardSEVolume; // Token: 0x04001929 RID: 6441 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4001929")] [SerializeField] private float vocalSEVolume; // Token: 0x0400192A RID: 6442 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400192A")] [SerializeField] private AudioSource sfxPlayer; // Token: 0x0400192B RID: 6443 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400192B")] [SerializeField] private GameAudioPackage uiCanvasPack; // Token: 0x0400192C RID: 6444 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400192C")] [SerializeField] private GameAudioPackage uiHandlerPack; // Token: 0x0400192D RID: 6445 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400192D")] [SerializeField] private AudioClip upgradeSound; }