using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001ED RID: 493 [Token(Token = "0x20001ED")] [CreateAssetMenu] public class GameAudioPackage : ScriptableObject { // Token: 0x060013F0 RID: 5104 RVA: 0x0002D710 File Offset: 0x0002B910 [Token(Token = "0x60013F0")] [Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")] public GameAudioPackage() { } // Token: 0x04001EF9 RID: 7929 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001EF9")] public AudioClip[] clips; }