using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000280 RID: 640 [Token(Token = "0x2000280")] [CreateAssetMenu] public sealed class GameCursor : ScriptableObject { // Token: 0x17000107 RID: 263 // (get) Token: 0x060018B2 RID: 6322 RVA: 0x0003C114 File Offset: 0x0003A314 [Token(Token = "0x17000107")] public Texture2D Icon { [Token(Token = "0x60018B2")] [Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")] get { return this.cursorIcon; } } // Token: 0x17000108 RID: 264 // (get) Token: 0x060018B3 RID: 6323 RVA: 0x0003C128 File Offset: 0x0003A328 // (set) Token: 0x060018B4 RID: 6324 RVA: 0x0003C13C File Offset: 0x0003A33C [Token(Token = "0x17000108")] public bool IsVisible { [Token(Token = "0x60018B3")] [Address(RVA = "0x51C310", Offset = "0x51B110", VA = "0x18051C310")] get { return this.cursorVisible; } [Token(Token = "0x60018B4")] [Address(RVA = "0x53D370", Offset = "0x53C170", VA = "0x18053D370")] private set { this.cursorVisible = value; Cursor.visible = value; } } // Token: 0x17000109 RID: 265 // (get) Token: 0x060018B5 RID: 6325 RVA: 0x0003C158 File Offset: 0x0003A358 // (set) Token: 0x060018B6 RID: 6326 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000109")] public CursorLockMode LockState { [Token(Token = "0x60018B5")] [Address(RVA = "0x4681D0", Offset = "0x466FD0", VA = "0x1804681D0")] get { return this.cursorLockState; } [Token(Token = "0x60018B6")] [Address(RVA = "0x53D380", Offset = "0x53C180", VA = "0x18053D380")] private set { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x060018B7 RID: 6327 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60018B7")] [Address(RVA = "0x53D220", Offset = "0x53C020", VA = "0x18053D220")] public void Init(bool isVisible) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060018B8 RID: 6328 RVA: 0x0003C16C File Offset: 0x0003A36C [Token(Token = "0x60018B8")] [Address(RVA = "0x53D340", Offset = "0x53C140", VA = "0x18053D340")] public void UpdateCursorIcon() { Texture2D texture2D = this.cursorIcon; Vector2 zero = Vector2.zero; int num = 0; Cursor.SetCursor(texture2D, zero, (CursorMode)num); } // Token: 0x060018B9 RID: 6329 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60018B9")] [Address(RVA = "0x53D2B0", Offset = "0x53C0B0", VA = "0x18053D2B0")] public void TryUpdateState(bool isVisible) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060018BA RID: 6330 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60018BA")] [Address(RVA = "0x53D220", Offset = "0x53C020", VA = "0x18053D220")] private void UpdateCursorState(bool isVisible) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060018BB RID: 6331 RVA: 0x0003C194 File Offset: 0x0003A394 [Token(Token = "0x60018BB")] [Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")] public GameCursor() { } // Token: 0x040022AB RID: 8875 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40022AB")] [SerializeField] private Texture2D cursorIcon; // Token: 0x040022AC RID: 8876 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40022AC")] [SerializeField] private bool cursorVisible; // Token: 0x040022AD RID: 8877 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40022AD")] [SerializeField] private CursorLockMode cursorLockState; }