using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001F1 RID: 497 [Token(Token = "0x20001F1")] [CreateAssetMenu] public class GameFontPack : ScriptableObject { // Token: 0x170000C3 RID: 195 // (get) Token: 0x06001400 RID: 5120 RVA: 0x0002DA48 File Offset: 0x0002BC48 [Token(Token = "0x170000C3")] public Font Medium { [Token(Token = "0x6001400")] [Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")] get { return this.medium; } } // Token: 0x170000C4 RID: 196 // (get) Token: 0x06001401 RID: 5121 RVA: 0x0002DA5C File Offset: 0x0002BC5C [Token(Token = "0x170000C4")] public Font Regular { [Token(Token = "0x6001401")] [Address(RVA = "0x28C210", Offset = "0x28B010", VA = "0x18028C210")] get { return this.regular; } } // Token: 0x170000C5 RID: 197 // (get) Token: 0x06001402 RID: 5122 RVA: 0x0002DA70 File Offset: 0x0002BC70 [Token(Token = "0x170000C5")] public Font Light { [Token(Token = "0x6001402")] [Address(RVA = "0x502B30", Offset = "0x501930", VA = "0x180502B30")] get { return this.light; } } // Token: 0x06001403 RID: 5123 RVA: 0x0002DA84 File Offset: 0x0002BC84 [Token(Token = "0x6001403")] [Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")] public GameFontPack() { } // Token: 0x04001F1F RID: 7967 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F1F")] [SerializeField] private Font medium; // Token: 0x04001F20 RID: 7968 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001F20")] [SerializeField] private Font regular; // Token: 0x04001F21 RID: 7969 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001F21")] [SerializeField] private Font light; }