using System; using System.Linq; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200021B RID: 539 [Token(Token = "0x200021B")] [Serializable] public class GameJsonContainer { // Token: 0x060014F8 RID: 5368 RVA: 0x0002F630 File Offset: 0x0002D830 [Token(Token = "0x60014F8")] [Address(RVA = "0x542B20", Offset = "0x541920", VA = "0x180542B20")] public void UpdateJsonAssets(TextAsset[] jsons) { /* An exception occurred when decompiling this method (060014F8) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GameJsonContainer::UpdateJsonAssets(UnityEngine.TextAsset[]) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:TextAsset(var_0_0C, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("UISystem"))); stfld:TextAsset(GameJsonContainer::systemText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_0_0C)); stloc:TextAsset(var_1_20, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("Valuables"))); stfld:TextAsset(GameJsonContainer::valuableText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_1_20)); stloc:TextAsset(var_2_34, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("GameTips"))); stfld:TextAsset(GameJsonContainer::gameTipText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_2_34)); stloc:TextAsset(var_3_48, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("Achievement"))); stfld:TextAsset(GameJsonContainer::achievementText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_3_48)); stloc:TextAsset(var_4_5C, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("Story"))); stfld:TextAsset(GameJsonContainer::storyText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_4_5C)); stloc:TextAsset(var_5_72, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("CombatDialogue"))); stfld:TextAsset(GameJsonContainer::combatDialogue, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_5_72)); stloc:TextAsset(var_6_88, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("ItemVoice"))); stfld:TextAsset(GameJsonContainer::itemVoice, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_6_88)); stloc:TextAsset(var_7_9E, call:TextAsset(GameJsonContainer::GetAsset, ldloc:GameJsonContainer(this), ldloc:class [UnityEngine.CoreModule]UnityEngine.TextAsset[](jsons), ldstr:string("VideoData"))); stfld:TextAsset(GameJsonContainer::videoText, ldloc:GameJsonContainer(this), ldloc:TextAsset(var_7_9E)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x060014F9 RID: 5369 RVA: 0x0002F6E4 File Offset: 0x0002D8E4 [Token(Token = "0x60014F9")] [Address(RVA = "0x542A40", Offset = "0x541840", VA = "0x180542A40")] private TextAsset GetAsset(TextAsset[] jsons, string name) { Func func = delegate(TextAsset asset) { string name2 = asset.name; string name3 = name; return string.Equals(name2, name3); }; return Enumerable.FirstOrDefault(jsons, func); } // Token: 0x060014FA RID: 5370 RVA: 0x0002F718 File Offset: 0x0002D918 [Token(Token = "0x60014FA")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public GameJsonContainer() { } // Token: 0x04002068 RID: 8296 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002068")] public TextAsset systemText; // Token: 0x04002069 RID: 8297 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002069")] public TextAsset valuableText; // Token: 0x0400206A RID: 8298 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400206A")] public TextAsset gameTipText; // Token: 0x0400206B RID: 8299 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400206B")] public TextAsset achievementText; // Token: 0x0400206C RID: 8300 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400206C")] public TextAsset storyText; // Token: 0x0400206D RID: 8301 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400206D")] public TextAsset combatDialogue; // Token: 0x0400206E RID: 8302 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400206E")] public TextAsset itemVoice; // Token: 0x0400206F RID: 8303 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400206F")] public TextAsset videoText; }