using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200019D RID: 413 [Token(Token = "0x200019D")] public class GameObjectEnable : SceneEvent { // Token: 0x060012BB RID: 4795 RVA: 0x0002AFD0 File Offset: 0x000291D0 [Token(Token = "0x60012BB")] [Address(RVA = "0x545630", Offset = "0x544430", VA = "0x180545630", Slot = "5")] public override void OpenEvent() { if (base.gameObject.activeSelf) { base.OpenEvent(); GameObject[] @event = this.Event; int num = 0; if (num < @event.Length) { GameObject gameObject = @event[num]; bool enable = this.Enable; gameObject.SetActive(enable); GameObject[] event2 = this.Event; num++; } } } // Token: 0x060012BC RID: 4796 RVA: 0x0002B02C File Offset: 0x0002922C [Token(Token = "0x60012BC")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public GameObjectEnable() { } // Token: 0x04001D12 RID: 7442 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D12")] public GameObject[] Event; // Token: 0x04001D13 RID: 7443 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001D13")] public bool Enable; }