using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000124 RID: 292 [Token(Token = "0x2000124")] public class GameResolutionComparer : IEqualityComparer { // Token: 0x06000EFB RID: 3835 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EFB")] [Address(RVA = "0x546660", Offset = "0x545460", VA = "0x180546660", Slot = "4")] public bool Equals(Resolution x, Resolution y) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EFC RID: 3836 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EFC")] [Address(RVA = "0x5466D0", Offset = "0x5454D0", VA = "0x1805466D0", Slot = "5")] public int GetHashCode(Resolution obj) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EFD RID: 3837 RVA: 0x00023910 File Offset: 0x00021B10 [Token(Token = "0x6000EFD")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public GameResolutionComparer() { } }