using System; using Cpp2IlInjected; // Token: 0x02000134 RID: 308 [Token(Token = "0x2000134")] [Serializable] public class GameSavePreviewData { // Token: 0x06000F41 RID: 3905 RVA: 0x0002443C File Offset: 0x0002263C [Token(Token = "0x6000F41")] [Address(RVA = "0x549BC0", Offset = "0x5489C0", VA = "0x180549BC0")] public GameSavePreviewData() { this.hasFile = false; this.difficulty = (GameDifficulty)((ulong)0L); this.savePoint = (int)((ulong)4294967295L); this.timeStamp = "0000-00-00 00:00:00"; this.gameCleared = (int)((ulong)0L); } // Token: 0x06000F42 RID: 3906 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F42")] [Address(RVA = "0x549A40", Offset = "0x548840", VA = "0x180549A40")] public void Apply(GameSave gameSave) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F43 RID: 3907 RVA: 0x00024484 File Offset: 0x00022684 [Token(Token = "0x6000F43")] [Address(RVA = "0x549B60", Offset = "0x548960", VA = "0x180549B60")] public void Clear() { this.hasFile = false; this.difficulty = (GameDifficulty)((ulong)0L); this.savePoint = (int)((ulong)4294967295L); this.timeStamp = "0000-00-00 00:00:00"; this.gameCleared = (int)((ulong)0L); } // Token: 0x04001AA8 RID: 6824 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001AA8")] public bool hasFile; // Token: 0x04001AA9 RID: 6825 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4001AA9")] public GameDifficulty difficulty; // Token: 0x04001AAA RID: 6826 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001AAA")] public GameStage stage; // Token: 0x04001AAB RID: 6827 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4001AAB")] public int savePoint; // Token: 0x04001AAC RID: 6828 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001AAC")] public int gameCleared; // Token: 0x04001AAD RID: 6829 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001AAD")] public string timeStamp; }