using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000201 RID: 513 [Token(Token = "0x2000201")] public abstract class GameSceneBase : MonoBehaviour { // Token: 0x0600143D RID: 5181 [Token(Token = "0x600143D")] [Address(Slot = "4")] public abstract void Enter(); // Token: 0x0600143E RID: 5182 RVA: 0x0002E090 File Offset: 0x0002C290 [Token(Token = "0x600143E")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] protected GameSceneBase() { } }