using System; using Cpp2IlInjected; // Token: 0x02000121 RID: 289 [Token(Token = "0x2000121")] [Serializable] public class GameSettings { // Token: 0x06000EEF RID: 3823 RVA: 0x00023820 File Offset: 0x00021A20 [Token(Token = "0x6000EEF")] [Address(RVA = "0x54A340", Offset = "0x549140", VA = "0x18054A340")] public GameSettings SetDefault() { this.cameraShake = (int)((ulong)2L); this.hitStop = true; this.holdDashing = false; return this; } // Token: 0x06000EF0 RID: 3824 RVA: 0x00023848 File Offset: 0x00021A48 [Token(Token = "0x6000EF0")] [Address(RVA = "0x54A360", Offset = "0x549160", VA = "0x18054A360")] public GameSettings() { } // Token: 0x04001968 RID: 6504 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001968")] public int cameraShake = (int)((ulong)2L); // Token: 0x04001969 RID: 6505 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4001969")] public bool hitStop = true; // Token: 0x0400196A RID: 6506 [FieldOffset(Offset = "0x15")] [Token(Token = "0x400196A")] public bool gamepadVibration; // Token: 0x0400196B RID: 6507 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400196B")] public GameLanguage language = (GameLanguage)((ulong)4L); // Token: 0x0400196C RID: 6508 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400196C")] public bool holdDashing; }