using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001F2 RID: 498 [Token(Token = "0x20001F2")] [CreateAssetMenu] public class GameSpatialHashSettings : ScriptableObject { // Token: 0x170000C6 RID: 198 // (get) Token: 0x06001404 RID: 5124 RVA: 0x0002DA98 File Offset: 0x0002BC98 [Token(Token = "0x170000C6")] public SpatialHashGridDataMap GridDataMap { [Token(Token = "0x6001404")] [Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")] get { return this.gridDataMap; } } // Token: 0x06001405 RID: 5125 RVA: 0x0002DAAC File Offset: 0x0002BCAC [Token(Token = "0x6001405")] [Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")] public GameSpatialHashSettings() { } // Token: 0x04001F22 RID: 7970 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F22")] [SerializeField] private SpatialHashGridDataMap gridDataMap; }