using System; using Cpp2IlInjected; // Token: 0x020002BE RID: 702 [Token(Token = "0x20002BE")] public enum GameTipStyle { // Token: 0x0400242E RID: 9262 [Token(Token = "0x400242E")] SaveGame = 1, // Token: 0x0400242F RID: 9263 [Token(Token = "0x400242F")] AttackAndJump, // Token: 0x04002430 RID: 9264 [Token(Token = "0x4002430")] AimAndShoot, // Token: 0x04002431 RID: 9265 [Token(Token = "0x4002431")] ReplyManaCrystal, // Token: 0x04002432 RID: 9266 [Token(Token = "0x4002432")] Dodge, // Token: 0x04002433 RID: 9267 [Token(Token = "0x4002433")] Dash, // Token: 0x04002434 RID: 9268 [Token(Token = "0x4002434")] RegenerateMana, // Token: 0x04002435 RID: 9269 [Token(Token = "0x4002435")] Item, // Token: 0x04002436 RID: 9270 [Token(Token = "0x4002436")] Chant, // Token: 0x04002437 RID: 9271 [Token(Token = "0x4002437")] FastChant, // Token: 0x04002438 RID: 9272 [Token(Token = "0x4002438")] MagicSelection, // Token: 0x04002439 RID: 9273 [Token(Token = "0x4002439")] Counter, // Token: 0x0400243A RID: 9274 [Token(Token = "0x400243A")] LockEnemy, // Token: 0x0400243B RID: 9275 [Token(Token = "0x400243B")] WindMagic, // Token: 0x0400243C RID: 9276 [Token(Token = "0x400243C")] AirAttack, // Token: 0x0400243D RID: 9277 [Token(Token = "0x400243D")] IceMagic, // Token: 0x0400243E RID: 9278 [Token(Token = "0x400243E")] FireMagic, // Token: 0x0400243F RID: 9279 [Token(Token = "0x400243F")] EarlyAccess, // Token: 0x04002440 RID: 9280 [Token(Token = "0x4002440")] UpgradeAndTrade, // Token: 0x04002441 RID: 9281 [Token(Token = "0x4002441")] CurseState, // Token: 0x04002442 RID: 9282 [Token(Token = "0x4002442")] EarlyAccessHiddenArea, // Token: 0x04002443 RID: 9283 [Token(Token = "0x4002443")] ThunderMagic, // Token: 0x04002444 RID: 9284 [Token(Token = "0x4002444")] CanNotBack, // Token: 0x04002445 RID: 9285 [Token(Token = "0x4002445")] Teleport }